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Enhance render method with detailed documentation and frame rate control #94

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merged 3 commits into from
Dec 6, 2024

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@ll7 ll7 commented Dec 6, 2024

Improve the render method in SimulationView by adding a comprehensive docstring and implementing frame rate control through a sleep parameter. This enhances clarity and usability for future development.

Fixes #92

Summary by CodeRabbit

  • New Features

    • Enhanced rendering control with a new sleep_time parameter for dynamic frame rate adjustment.
    • Added fields for displaying robot information and help text.
  • Bug Fixes

    • Removed the outdated show method to streamline the simulation view initiation.
  • Documentation

    • Expanded docstring for the render method to clarify functionality and event handling.

@ll7 ll7 self-assigned this Dec 6, 2024
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📥 Commits

Reviewing files that changed from the base of the PR and between f68717c and d7b2006.

Walkthrough

The pull request introduces significant modifications to the SimulationView class in robot_sf/render/sim_view.py. The show method has been removed, and the render method has been updated to accept a new parameter, sleep_time, which allows for configurable frame rate control. The docstring for the render method has been expanded to clarify its functionality. Additionally, two new fields, display_robot_info and display_help, have been added to manage the display of robot information and help text.

Changes

File Change Summary
robot_sf/render/sim_view.py - Removed show method.
- Updated render method to include sleep_time parameter.
- Expanded docstring for render method.
- Added display_robot_info and display_help fields with default values.

Assessment against linked issues

Objective Addressed Explanation
Make the render sleep duration configurable (#92)

Poem

🐇 In the realm of code where bunnies play,
The render sleeps, but not in dismay.
With sleep_time set, the frames flow bright,
Robot info displayed, a joyful sight!
Hopping through logic, we cheer and we sway,
For changes are here, let’s code and relay! 🌟


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Actionable comments posted: 1

🧹 Outside diff range and nitpick comments (3)
robot_sf/render/sim_view.py (3)

Line range hint 77-78: Consider using Enum for display_robot_info

The display_robot_info field uses integer values (0,1,2) as states. Consider using an Enum for better type safety and code readability.

+from enum import Enum
+
+class RobotInfoDisplay(Enum):
+    NONE = 0
+    ROBOT = 1
+    PEDESTRIAN = 2
+
 @dataclass
 class SimulationView:
     # ... other fields ...
-    display_robot_info: int = field(default=0)
+    display_robot_info: RobotInfoDisplay = field(default=RobotInfoDisplay.NONE)

130-149: Enhance docstring with types, return value, and examples

The docstring is comprehensive but could be improved with additional details.

     def render(self, state: VisualizableSimState, sleep_time: float = 0.01):
         """
         Render one frame and handle events.
 
         Args:
-            state (VisualizableSimState): The current state of the simulation to be visualized.
-            sleep_time (float, optional): Time to sleep between frames to control the frame rate.
-                Defaults to 0.01.
+            state (VisualizableSimState): The current state of the simulation to be visualized.
+                Contains robot pose, pedestrian positions, and other simulation data.
+            sleep_time (float, optional): Time to sleep between frames in seconds to control
+                the frame rate. Lower values result in faster rendering. Defaults to 0.01.
+
+        Returns:
+            None
 
         Handles:
             - Pygame events such as QUIT, VIDEORESIZE, and KEYDOWN.
             - Camera movement based on the simulation state.
             - Drawing of static objects, grid, dynamic objects, and additional information.
             - Video recording if enabled.
 
         Notes:
             - If an exit is requested, the function will quit pygame and exit the program if an
                 abortion is requested.
             - The function limits the frame rate by sleeping for the specified sleep_time.
+
+        Examples:
+            >>> view = SimulationView()
+            >>> state = VisualizableSimState(...)
+            >>> # Render at 100 FPS
+            >>> view.render(state, sleep_time=0.01)
+            >>> # Render at 30 FPS
+            >>> view.render(state, sleep_time=0.033)
         """

Line range hint 130-214: Consider decomposing render method for better maintainability

The render method handles multiple responsibilities, making it harder to maintain and test. Consider extracting some functionality into separate methods.

     def render(self, state: VisualizableSimState, sleep_time: float = 0.01):
-        # ... current implementation ...
+        self._handle_events()
+        
+        if self.is_exit_requested:
+            self._handle_exit()
+            return
+            
+        self._update_camera(state)
+        self._clear_screen()
+        self._draw_static_objects()
+        self._draw_dynamic_objects(state)
+        self._draw_information(state)
+        
+        self._update_display(sleep_time)
+
+    def _handle_events(self):
+        """Handle all pygame events."""
+        for event in pygame.event.get():
+            if event.type == pygame.QUIT:
+                self._handle_quit()
+            elif event.type == pygame.VIDEORESIZE:
+                self._handle_video_resize(event)
+            elif event.type == pygame.KEYDOWN:
+                self._handle_keydown(event)
+
+    def _draw_dynamic_objects(self, state: VisualizableSimState):
+        """Draw all dynamic objects from the simulation state."""
+        if hasattr(state, "ray_vecs"):
+            self._augment_lidar(state.ray_vecs)
+        # ... rest of the dynamic object drawing ...

This refactoring would:

  1. Improve code readability
  2. Make the code more testable
  3. Make it easier to modify individual rendering components
📜 Review details

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Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between 775f752 and f68717c.

📒 Files selected for processing (1)
  • robot_sf/render/sim_view.py (2 hunks)

Comment on lines 213 to 214
# Limit the frame rate
sleep(sleep_time)
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🛠️ Refactor suggestion

Improve frame rate control precision

The current implementation using sleep() might lead to inconsistent frame rates as it doesn't account for the time spent rendering. Consider using pygame's built-in clock for more precise timing.

@dataclass
class SimulationView:
     # ... other fields ...
+    clock: pygame.time.Clock = field(init=False)
     
     def __post_init__(self):
         """Initialize PyGame components."""
         pygame.init()
         pygame.font.init()
+        self.clock = pygame.time.Clock()
         # ... rest of the method ...

     def render(self, state: VisualizableSimState, sleep_time: float = 0.01):
         # ... rest of the method ...
         
         if self.record_video:
             # ... video recording code ...
         else:
             # Normal display update
             pygame.display.update()
-            # Limit the frame rate
-            sleep(sleep_time)
+            # Limit the frame rate more precisely
+            self.clock.tick(1/sleep_time)
📝 Committable suggestion

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Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
# Limit the frame rate
sleep(sleep_time)
if self.record_video:
# ... video recording code ...
else:
# Normal display update
pygame.display.update()
# Limit the frame rate more precisely
self.clock.tick(1/sleep_time)

@ll7 ll7 merged commit 33febc9 into main Dec 6, 2024
2 checks passed
@ll7 ll7 deleted the 92-Make-the-render-sleep-duration-configurable branch December 6, 2024 15:07
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Make the render sleep duration configurable
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