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implementation of funcs in regamedll
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{ | ||
"ExpandedNodes": [ | ||
"" | ||
], | ||
"SelectedNode": "\\ReGameDLL.sln", | ||
"PreviewInSolutionExplorer": false | ||
} |
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// Arquivos de dica ajudam o Visual Studio IDE a interpretar identificadores do Visual C++ | ||
// por exemplo, nomes de funções e macros. | ||
// Para obter mais informações, consulte https://go.microsoft.com/fwlink/?linkid=865984 | ||
#define LINK_HOOK_CLASS_VOID_CHAIN(className, functionName, args, __VA_ARGS__) void className::functionName args { g_ReGameHookchains.m_##className##_##functionName.callChain(&className::functionName##_OrigFunc, this, __VA_ARGS__); } | ||
#define LINK_HOOK_CLASS_VOID_CHAIN(__VA_ARGS__) |