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implementation of funcs in regamedll #7

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109 changes: 109 additions & 0 deletions regamedll/dlls/API/CAPI_Impl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -143,6 +143,96 @@ CGrenade *EXT_FUNC SpawnGrenade_api(WeaponIdType weaponId, entvars_t *pevOwner,
return nullptr;
}

int EXT_FUNC UTIL_SharedRandomLong_api(unsigned int seed, int low, int high)
{
return UTIL_SharedRandomLong(seed, low, high);
}

float EXT_FUNC UTIL_SharedRandomFloat_api(unsigned int seed, float low, float high)
{
return UTIL_SharedRandomFloat(seed, low, high);
}

void EXT_FUNC UTIL_SetGroupTrace_api(int groupmask, int op)
{
UTIL_SetGroupTrace(groupmask, op);
}

void EXT_FUNC UTIL_UnsetGroupTrace_api()
{
UTIL_UnsetGroupTrace();
}

int EXT_FUNC UTIL_EntitiesInBox_api(CBaseEntity **pList, int listMax, const Vector &mins, const Vector &maxs, int flagMask)
{
return UTIL_EntitiesInBox(pList, listMax, mins, maxs, flagMask);
}

CBaseEntity* EXT_FUNC UTIL_FindEntityInSphere_api(CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius)
{
return UTIL_FindEntityInSphere(pStartEntity, vecCenter, flRadius);
}

void EXT_FUNC UTIL_ScreenShake_api(const Vector &center, float amplitude, float frequency, float duration, float radius)
{
UTIL_ScreenShake(center, amplitude, frequency, duration, radius);
}

void EXT_FUNC UTIL_ScreenFadeAll_api(const Vector &color, float fadeTime, float fadeHold, int alpha, int flags)
{
UTIL_ScreenFadeAll(color, fadeTime, fadeHold, alpha, flags);
}

void EXT_FUNC UTIL_ScreenFade_api(CBaseEntity *pEntity, const Vector &color, float fadeTime, float fadeHold, int alpha, int flags)
{
UTIL_ScreenFade(pEntity, color, fadeTime, fadeHold, alpha, flags);
}

void EXT_FUNC UTIL_SetSize_api(entvars_t *pev, const Vector &vecMin, const Vector &vecMax)
{
UTIL_SetSize(pev, vecMin, vecMax);
}

void EXT_FUNC UTIL_SetOrigin_api(entvars_t *pev, const Vector &vecOrigin)
{
UTIL_SetOrigin(pev, vecOrigin);
}

int EXT_FUNC UTIL_PointContents_api(const Vector &vec)
{
return UTIL_PointContents(vec);
}

float EXT_FUNC UTIL_WaterLevel_api(const Vector &position, float minz, float maxz)
{
return UTIL_WaterLevel(position, minz, maxz);
}

void EXT_FUNC UTIL_Bubbles_api(Vector mins, Vector maxs, int count)
{
UTIL_Bubbles(mins, maxs, count);
}

void EXT_FUNC UTIL_BubbleTrail_api(Vector from, Vector to, int count)
{
UTIL_BubbleTrail(from, to, count);
}

char EXT_FUNC UTIL_TextureHit_api(TraceResult *ptr, Vector vecSrc, Vector vecEnd)
{
return UTIL_TextureHit(ptr, vecSrc, vecEnd);
}

int EXT_FUNC UTIL_CountEntities_api(const char *szName)
{
return UTIL_CountEntities(szName);
}

bool EXT_FUNC UTIL_IsSpawnPointOccupied_api(CBaseEntity *pSpot)
{
return UTIL_IsSpawnPointOccupied(pSpot);
}

ReGameFuncs_t g_ReGameApiFuncs = {
CREATE_NAMED_ENTITY,

Expand Down Expand Up @@ -176,6 +266,25 @@ ReGameFuncs_t g_ReGameApiFuncs = {
TextureTypePlaySound_api,
CreateWeaponBox_api,
SpawnGrenade_api,

UTIL_SharedRandomLong_api,
UTIL_SharedRandomFloat_api,
UTIL_SetGroupTrace_api,
UTIL_UnsetGroupTrace_api,
UTIL_EntitiesInBox_api,
UTIL_FindEntityInSphere_api,
UTIL_ScreenShake_api,
UTIL_ScreenFadeAll_api,
UTIL_ScreenFade_api,
UTIL_SetSize_api,
UTIL_SetOrigin_api,
UTIL_PointContents_api,
UTIL_WaterLevel_api,
UTIL_Bubbles_api,
UTIL_BubbleTrail_api,
UTIL_TextureHit_api,
UTIL_CountEntities_api,
UTIL_IsSpawnPointOccupied_api,
};

GAMEHOOK_REGISTRY(CBasePlayer_Spawn);
Expand Down
18 changes: 18 additions & 0 deletions regamedll/public/regamedll/regamedll_api.h
Original file line number Diff line number Diff line change
Expand Up @@ -816,6 +816,24 @@ struct ReGameFuncs_t {
void (*TextureTypePlaySound)(TraceResult *ptr, Vector vecSrc, Vector vecEnd, int iBulletType);
class CWeaponBox *(*CreateWeaponBox)(CBasePlayerItem *pItem, CBasePlayer *pPlayerOwner, const char *modelName, Vector &origin, Vector &angles, Vector &velocity, float lifeTime, bool packAmmo);
class CGrenade *(*SpawnGrenade)(WeaponIdType weaponId, entvars_t *pevOwner, Vector &vecSrc, Vector &vecThrow, float time, int iTeam, unsigned short usEvent);
int (*UTIL_SharedRandomLong)(unsigned int seed, int low, int high);
float (*UTIL_SharedRandomFloat)(unsigned int seed, float low, float high);
void (*UTIL_SetGroupTrace)(int groupmask, int op);
void (*UTIL_UnsetGroupTrace)();
int (*UTIL_EntitiesInBox)(CBaseEntity **pList, int listMax, const Vector &mins, const Vector &maxs, int flagMask);
class CBaseEntity *(*UTIL_FindEntityInSphere)(CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius);
void (*UTIL_ScreenShake)(const Vector &center, float amplitude, float frequency, float duration, float radius);
void (*UTIL_ScreenFadeAll)(const Vector &color, float fadeTime, float fadeHold, int alpha, int flags);
void (*UTIL_ScreenFade)(CBaseEntity *pEntity, const Vector &color, float fadeTime, float fadeHold, int alpha, int flags);
void (*UTIL_SetSize)(entvars_t *pev, const Vector &vecMin, const Vector &vecMax);
void (*UTIL_SetOrigin)(entvars_t *pev, const Vector &vecOrigin);
int (*UTIL_PointContents)(const Vector &vec);
float (*UTIL_WaterLevel)(const Vector &position, float minz, float maxz);
void (*UTIL_Bubbles)(Vector mins, Vector maxs, int count);
void (*UTIL_BubbleTrail)(Vector from, Vector to, int count);
char (*UTIL_TextureHit)(TraceResult *ptr, Vector vecSrc, Vector vecEnd);
int (*UTIL_CountEntities)(const char *szName);
bool (*UTIL_IsSpawnPointOccupied)(CBaseEntity *pSpot);
};

class IReGameApi {
Expand Down
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