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Add support for box selection (#332)
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import React, { Component, ComponentType } from 'react'; | ||
import { connect } from 'react-redux'; | ||
import { compose } from 'redux'; | ||
import { ApollonMode } from '../../services/editor/editor-types'; | ||
import { UMLElementRepository } from '../../services/uml-element/uml-element-repository'; | ||
import { AsyncDispatch } from '../../utils/actions/actions'; | ||
import { ModelState } from '../store/model-state'; | ||
import { CanvasContext } from './canvas-context'; | ||
import { withCanvas } from './with-canvas'; | ||
import { UMLElementState } from '../../services/uml-element/uml-element-types'; | ||
import { IUMLElement } from '../../services/uml-element/uml-element'; | ||
import { EditorRepository } from '../../services/editor/editor-repository'; | ||
import { areBoundsIntersecting, IBoundary } from '../../utils/geometry/boundary'; | ||
import { IPoint } from '../../utils/geometry/point'; | ||
import { defaults as getTheme } from '../../components/theme/styles'; | ||
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type OwnProps = {}; | ||
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type StateProps = { | ||
readonly: boolean; | ||
mode: ApollonMode; | ||
elements: UMLElementState; | ||
resizingInProgress: boolean; | ||
connectingInProgress: boolean; | ||
reconnectingInProgress: boolean; | ||
hoveringInProgress: boolean; | ||
zoomFactor: number; | ||
}; | ||
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type DispatchProps = { | ||
select: AsyncDispatch<typeof UMLElementRepository.select>; | ||
changeSelectionBox: typeof EditorRepository.setSelectionBoxActive; | ||
}; | ||
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type Props = OwnProps & StateProps & DispatchProps & CanvasContext; | ||
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type LocalState = { | ||
selectionStarted: boolean; | ||
selectionRectangle: Partial<IBoundary>; | ||
}; | ||
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const enhance = compose<ComponentType<OwnProps>>( | ||
withCanvas, | ||
connect<StateProps, DispatchProps, OwnProps, ModelState>( | ||
(state) => ({ | ||
readonly: state.editor.readonly, | ||
mode: state.editor.mode, | ||
elements: state.elements, | ||
resizingInProgress: state.resizing.length > 0, | ||
connectingInProgress: state.connecting.length > 0, | ||
reconnectingInProgress: Object.keys(state.reconnecting).length > 0, | ||
hoveringInProgress: state.hovered.length > 0, | ||
zoomFactor: state.editor.zoomFactor, | ||
}), | ||
{ | ||
select: UMLElementRepository.select, | ||
changeSelectionBox: EditorRepository.setSelectionBoxActive, | ||
}, | ||
), | ||
); | ||
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class MouseEventListenerComponent extends Component<Props, LocalState> { | ||
constructor(props: Props) { | ||
super(props); | ||
this.state = { | ||
selectionStarted: false, | ||
selectionRectangle: { | ||
x: undefined, | ||
y: undefined, | ||
width: undefined, | ||
height: undefined, | ||
}, | ||
}; | ||
} | ||
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componentDidMount() { | ||
const { layer } = this.props.canvas; | ||
if ( | ||
!this.props.readonly && | ||
(this.props.mode === ApollonMode.Modelling || this.props.mode === ApollonMode.Exporting) | ||
) { | ||
layer.addEventListener('mousedown', this.mouseDown); | ||
layer.addEventListener('mousemove', this.mouseMove); | ||
layer.addEventListener('mouseup', this.mouseUp); | ||
} | ||
} | ||
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componentWillUnmount() { | ||
const { layer } = this.props.canvas; | ||
layer.removeEventListener('mousedown', this.mouseDown); | ||
layer.removeEventListener('mousemove', this.mouseMove); | ||
layer.removeEventListener('mouseup', this.mouseUp); | ||
} | ||
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render() { | ||
const { x = 0, y = 0, width = 0, height = 0 } = this.state.selectionRectangle; | ||
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const theme = getTheme(); | ||
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return ( | ||
this.state.selectionStarted && | ||
width != 0 && ( | ||
<svg | ||
opacity={0.5} | ||
pointerEvents={'none'} | ||
style={{ | ||
position: 'fixed', | ||
left: `${Math.min(x, x + width)}px`, | ||
width: `${Math.abs(width)}px`, | ||
top: `${Math.min(y, y + height)}px`, | ||
height: `${Math.abs(height)}px`, | ||
backgroundColor: theme.color.primary, | ||
}} | ||
/> | ||
) | ||
); | ||
} | ||
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/** | ||
* Mouse down handler for starting the box selection | ||
* @param event The triggering mouse down event | ||
*/ | ||
private mouseDown = (event: MouseEvent): void => { | ||
// if the cursor went out of the bounds of the canvas, then the selection box is still active | ||
// we want to continue with the selection box from where we left off | ||
if (this.state.selectionStarted) { | ||
this.setState((prevState) => { | ||
return { | ||
...prevState, | ||
selectionRectangle: { | ||
...prevState.selectionRectangle, | ||
endX: event.clientX, | ||
endY: event.clientY, | ||
}, | ||
}; | ||
}); | ||
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return; | ||
} | ||
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// The selection box will activate when clicking anywhere outside the bounds of an element however: | ||
// * resizing an element can start when clicking slightly outside its bounds | ||
// * the connection/reconnection port of an element is outside its bounding box | ||
// in these cases the selection box needs to be disabled | ||
if ( | ||
this.props.resizingInProgress || | ||
this.props.connectingInProgress || | ||
this.props.reconnectingInProgress || | ||
this.props.hoveringInProgress | ||
) { | ||
return; | ||
} | ||
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this.props.changeSelectionBox(true); | ||
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this.setState({ | ||
selectionStarted: true, | ||
selectionRectangle: { | ||
x: event.clientX, | ||
y: event.clientY, | ||
width: undefined, | ||
height: undefined, | ||
}, | ||
}); | ||
}; | ||
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/** | ||
* Mouse up handler for finalising the box selection and determining which elements to select | ||
*/ | ||
private mouseUp = (): void => { | ||
// if no selection has been started, we can skip determining which | ||
// elements are contained in the selection box. | ||
if (!this.state.selectionStarted) { | ||
return; | ||
} | ||
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const selection = this.getElementIDsInSelectionBox(); | ||
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this.setState({ | ||
selectionStarted: false, | ||
selectionRectangle: { | ||
x: undefined, | ||
y: undefined, | ||
width: undefined, | ||
height: undefined, | ||
}, | ||
}); | ||
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this.props.changeSelectionBox(false); | ||
}; | ||
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/** | ||
* Mouse move handler for dragging the selection rectangle | ||
* @param event The triggering mouse move event | ||
*/ | ||
private mouseMove = (event: MouseEvent): void => { | ||
if (!this.state.selectionStarted) { | ||
return; | ||
} | ||
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const selection = this.getElementIDsInSelectionBox(); | ||
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this.props.select(selection, true); | ||
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this.setState((prevState) => { | ||
return { | ||
selectionStarted: prevState.selectionStarted, | ||
selectionRectangle: { | ||
...prevState.selectionRectangle, | ||
width: event.clientX - (prevState.selectionRectangle.x ?? 0), | ||
height: event.clientY - (prevState.selectionRectangle.y ?? 0), | ||
}, | ||
}; | ||
}); | ||
}; | ||
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/** | ||
* Check whether a given IUMLElement is contained in the currently active selection rectangle. | ||
* Elements are only considered selected if they are fully contained within the selection rectangle. | ||
* | ||
* @param element The element for which containment in the selection box is determined | ||
*/ | ||
private isElementInSelectionBox = (element: IUMLElement): boolean => { | ||
const canvasOrigin = this.props.canvas.origin(); | ||
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const { x, y, width, height } = this.state.selectionRectangle; | ||
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if (!x || !y || !width || !height) { | ||
return false; | ||
} | ||
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const normalizedSelectionBounds: IBoundary = { | ||
x: (x - canvasOrigin.x) / this.props.zoomFactor, | ||
y: (y - canvasOrigin.y) / this.props.zoomFactor, | ||
height: height / this.props.zoomFactor, | ||
width: width / this.props.zoomFactor, | ||
}; | ||
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return areBoundsIntersecting(element.bounds, normalizedSelectionBounds); | ||
}; | ||
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/** | ||
* Retrieve the IDs of all elements fully contained within the selection box | ||
*/ | ||
private getElementIDsInSelectionBox = (): string[] => { | ||
return Object.entries(this.props.elements).reduce((selectedIDs, [id, element]) => { | ||
if (element.owner !== null) { | ||
return selectedIDs; | ||
} | ||
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if (this.isElementInSelectionBox(element)) { | ||
return [...selectedIDs, id]; | ||
} | ||
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return selectedIDs; | ||
}, [] as string[]); | ||
}; | ||
} | ||
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export const MouseEventListener = enhance(MouseEventListenerComponent); |
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