Optimize add_area_node_boxes in collision code #15719
Merged
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probably(?) nobody has a perf problem with collision in the real world but I did this anyway
this PR is essentially just three simple optimizations. nothing complex.
References
relates to #15227
somewhat addresses the root cause of #15208: the "load" is now 16² not 16³
To do
This PR is Ready for Review.
How to test
I used a very unscientific benchmark by letting the client perform collisions in any direction:
(keep position and world the same ofc)
this showed 0-60% faster times