this is all pretty outdated: new readme coming soon
A small html5 canvas drawing library focused on user (mouse/touch) input rather than programmable input.
Just include drawr.js in your html file:
<script src="../drawr.js"></script>
Then just make sure you have an html5 canvas
with an id:
<canvas id="myCanvas"></canvas>
Hook drawr up to the id:
drawr.start('myCanvas');
Lastly, in the current version, start drawring (input COLOR & pen SIZE):
drawr.draw('red', 4);
That's it! You're drawring now!!
drawr.clear();
drawr.eraser();
drawr.disable();
drawr.start(canvasId, canvasWidth, canvasHeight);
drawr.save(save_name, save_data);
drawr.fill();
- Path drawring
- Shape selector
- Layers
- touch support - added 12/9/14