Skip to content
This repository has been archived by the owner on Jun 12, 2023. It is now read-only.

Commit

Permalink
Add Simplex shake, with test collection.
Browse files Browse the repository at this point in the history
  • Loading branch information
rgrams committed Jul 18, 2019
1 parent 4e5afb1 commit de7c43d
Show file tree
Hide file tree
Showing 6 changed files with 452 additions and 11 deletions.
26 changes: 18 additions & 8 deletions rendercam/camera.script
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@ local rendercam = require "rendercam.rendercam"
local transform = require "rendercam.transform"
local debugdraw = require "rendercam.debug-draw"
local rdebug = rendercam.debug
local simplex = require "rendercam.simplex2d"

go.property("parent", msg.url())
go.property("active", true)
Expand Down Expand Up @@ -283,14 +284,23 @@ function on_message(self, message_id, message, sender)

-- Camera Shake.
self.shake.x = 0; self.shake.y = 0; self.shake.z = 0
for i=#data.shakes, 1, -1 do -- iterate backwards so I can remove arbitrary elements without problems
local v = data.shakes[i]
local d = math.random() * v.dist * v.t / v.dur -- linear falloff
local angle = math.random() * TWO_PI
self.shake = self.shake + data.lrightVec * math.sin(angle) * d -- Local shake pos.
self.shake = self.shake + data.lupVec * math.cos(angle) * d
v.t = v.t - self.dt
if v.t <= 0 then table.remove(data.shakes, i) end
for i=#data.shakes,1,-1 do -- Iterate backwards so elements can be removed without problems.
local sh = data.shakes[i]
local falloffMult = sh.t / sh.dur
local x, y
if sh.freq then -- Simplex shake.
local d = sh.dist * falloffMult
x = simplex(sh.seed1, sh.t * sh.freq) * d
y = simplex(sh.seed2, sh.t * sh.freq) * d
else -- Standard random shake.
local d = math.random() * sh.dist * falloffMult
local angle = math.random() * TWO_PI
x = math.cos(angle) * d; y = math.sin(angle) * d
end
self.shake = self.shake + data.lrightVec * x -- Local shake pos.
self.shake = self.shake + data.lupVec * y
sh.t = sh.t - self.dt
if sh.t <= 0 then table.remove(data.shakes, i) end
end
if self.shake.x ~= 0 or self.shake.y ~= 0 or self.shake.z ~= 0 then
-- Convert shake from a local offset from the camera to an absolute world position.
Expand Down
10 changes: 8 additions & 2 deletions rendercam/rendercam.lua
Original file line number Diff line number Diff line change
Expand Up @@ -236,9 +236,15 @@ function M.set_bounds(left, right, top, bottom, cam_id)
end
end

function M.shake(dist, dur, cam_id)
function M.shake(dist, dur, freq, cam_id)
local cam = validate_cam_id(cam_id, "shake")
table.insert(cam.shakes, { dist = dist, dur = dur, t = dur })
local t = { dist = dist, dur = dur, t = dur }
if freq then -- Simplex shake.
t.freq = freq
t.seed1 = math.random() * 1000
t.seed2 = t.seed1 + 1
end
table.insert(cam.shakes, t)
end

function M.recoil(vec, dur, cam_id)
Expand Down
125 changes: 125 additions & 0 deletions rendercam/simplex2d.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,125 @@

--[[
The MIT License (MIT)
Copyright (c) 2019 Christopher E. Moore ( [email protected] / http://christopheremoore.net )
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
--]]

-- local bit = bit32 or require 'bit'

-- 2D simplex noise

local grad3 = {
{1,1,0},{-1,1,0},{1,-1,0},{-1,-1,0},
{1,0,1},{-1,0,1},{1,0,-1},{-1,0,-1},
{0,1,1},{0,-1,1},{0,1,-1},{0,-1,-1}
}

local p = {151,160,137,91,90,15,
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180}
local perm = {}
for i=0,511 do
perm[i+1] = p[bit.band(i, 255) + 1]
end

local function dot(g, ...)
local v = {...}
local sum = 0
for i=1,#v do
sum = sum + v[i] * g[i]
end
return sum
end

local function noise(xin, yin)
local n0, n1, n2 -- Noise contributions from the three corners
-- Skew the input space to determine which simplex cell we're in
local F2 = 0.5*(math.sqrt(3.0)-1.0)
local s = (xin+yin)*F2; -- Hairy factor for 2D
local i = math.floor(xin+s)
local j = math.floor(yin+s)
local G2 = (3.0-math.sqrt(3.0))/6.0
local t = (i+j)*G2
local X0 = i-t -- Unskew the cell origin back to (x,y) space
local Y0 = j-t
local x0 = xin-X0 -- The x,y distances from the cell origin
local y0 = yin-Y0
-- For the 2D case, the simplex shape is an equilateral triangle.
-- Determine which simplex we are in.
local i1, j1 -- Offsets for second (middle) corner of simplex in (i,j) coords
if x0 > y0 then
i1 = 1
j1 = 0 -- lower triangle, XY order: (0,0)->(1,0)->(1,1)
else
i1 = 0
j1 = 1
end-- upper triangle, YX order: (0,0)->(0,1)->(1,1)
-- A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and
-- a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where
-- c = (3-sqrt(3))/6
local x1 = x0 - i1 + G2 -- Offsets for middle corner in (x,y) unskewed coords
local y1 = y0 - j1 + G2
local x2 = x0 - 1 + 2 * G2 -- Offsets for last corner in (x,y) unskewed coords
local y2 = y0 - 1 + 2 * G2
-- Work out the hashed gradient indices of the three simplex corners
local ii = bit.band(i, 255)
local jj = bit.band(j, 255)
local gi0 = perm[ii + perm[jj+1]+1] % 12
local gi1 = perm[ii + i1 + perm[jj + j1+1]+1] % 12
local gi2 = perm[ii + 1 + perm[jj + 1+1]+1] % 12
-- Calculate the contribution from the three corners
local t0 = 0.5 - x0 * x0 - y0 * y0
if t0 < 0 then
n0 = 0.0
else
t0 = t0 * t0
n0 = t0 * t0 * dot(grad3[gi0+1], x0, y0) -- (x,y) of grad3 used for 2D gradient
end
local t1 = 0.5 - x1 * x1 - y1 * y1
if t1 < 0 then
n1 = 0.0
else
t1 = t1 * t1
n1 = t1 * t1 * dot(grad3[gi1+1], x1, y1)
end
local t2 = 0.5 - x2 * x2 - y2 * y2
if t2 < 0 then
n2 = 0.0
else
t2 = t2 * t2
n2 = t2 * t2 * dot(grad3[gi2+1], x2, y2)
end
-- Add contributions from each corner to get the final noise value.
-- The result is scaled to return values in the interval [-1,1].
return 70.0 * (n0 + n1 + n2)
end

return noise
2 changes: 1 addition & 1 deletion tests/visual/basic test controls.script
Original file line number Diff line number Diff line change
Expand Up @@ -100,7 +100,7 @@ function on_input(self, action_id, action)
rendercam.zoom_in(mouseWheelZoomIncrement)
elseif action_id == hash("space") and action.pressed then
local sh = shakes[self.shakeIndex]
rendercam.shake(sh.dist, sh.dur)
rendercam.shake(sh.dist, sh.dur, sh.freq)
self.shakeIndex = self.shakeIndex % #shakes + 1
elseif action_id == hash("enter") and action.pressed then
local rec = recoils[self.recoilIndex]
Expand Down
Loading

0 comments on commit de7c43d

Please sign in to comment.