v1.3.3
What's Changed
Relevant changes since last stable version
The main fixes relate to the server:
- Fix: The host of a lobby can no longer change.
- Fix: The host of a lobby must always be present, the host leaving deletes the lobby instead of just the host being vacant.
- Fix: Messages from server to client are now more reliable.
- Fix: The client no longer has a fixed authorization for 1 hour, instead it is now for 5 minutes but it will keep extending indefinitely for as long as authorized communications take place.
- Fix: reporting a match now returns the correct response.
See Github differences v1.3.2...v1.3.3
Files
- Full (launcher and server):
- Windows 11 (or higher) on Arm (64 bits): aoe2DELanServer_full_1.3.3_win_arm64.zip
- Windows 10 (or higher) x86-64 (64 bits): aoe2DELanServer_full_1.3.3_win_x86-64.zip
- Launcher:
- Windows 11 (or higher) on Arm (64 bits): aoe2DELanServer_launcher_1.3.3_win_arm64.zip
- Windows 10 (or higher) x86-64 (64 bits): aoe2DELanServer_launcher_1.3.3_win_x86-64.zip
- Server:
- Windows:
- 10 (or higher) on Arm (64 bits): aoe2DELanServer_server_1.3.3_win_arm64.zip
- 10 IoT on Arm (32 bits): aoe2DELanServer_server_1.3.3_win_arm32.zip
- 10 (or higher) x86-64 (64 bits): aoe2DELanServer_server_1.3.3_win_x86-64.zip
- 10 x86-32 (32 bits): aoe2DELanServer_server_1.3.3_win_x86-32.zip
- Linux:
- Arm64: aoe2DELanServer_server_1.3.3_linux_arm64.tar.gz
- Kernel 3.1 or higher with Arm32: aoe2DELanServer_server_1.3.3_linux_arm32.tar.gz
- Kernel 2.6.23 or higher with x86-64: aoe2DELanServer_server_1.3.3_linux_x86-64.tar.gz
- Kernel 2.6.23 or higher with x86-32: aoe2DELanServer_server_1.3.3_linux_x86-32.tar.gz
- macOS:
- Apple Silicon - Arm64: aoe2DELanServer_server_1.3.3_mac_apple-silicon.tar.gz
- Catalina (v10.15) or higher with Intel - x86-64: aoe2DELanServer_server_1.3.3_mac_intel.tar.gz
- Universal (with above requirements): aoe2DELanServer_server_1.3.3_mac_all.tar.gz
- Windows:
Verification
The verification process ensures that the files you download are the same as the ones that were uploaded by the
maintainer.
- Download the
aoe2DELanServer_1.3.3_checksums.txt
andaoe2DELanServer_1.3.3_checksums.txt.sig
files. - Import the release public key and import it to your keyring if you haven't already.
- Verify the
aoe2DELanServer_1.3.3_checksums.txt
file with theaoe2DELanServer_1.3.3_checksums.txt.sig
file. - Verify the SHA-256 checksum list inside
aoe2DELanServer_1.3.3_checksums.txt
with the downloaded archives.
Simplest way to use it
- Download the asset
aoe2DELanServer_full_1.3.3_win_x86-64.zip
. - Uncompress it somewhere.
- If not using the Steam or Microsoft Store launcher, edit the launcher/config.ini file and modify the
Client.Executable
section to point to the game launcher path, e.gC:\AoE2DE\launcher.exe
(no quotes needed). You will need to use a custom launcher for 100% offline play. - Execute
launcher/launcher.exe
: you will be asked for admin elevation and confirmation of other dialogs as
needed, you will also need to allow the connections via the Microsoft Defender Firewall or any other. - Repeat the above steps for every PC you want to play in LAN with by running the
launcher.exe
, the first PC to
launch it will host the "server" and the rest will auto-discover and connect to it. - In the game, when hosting a new lobby, just make sure to set the server to Use Local Lan Server. Setting it to
public visibility is recommended. - If the lobby is Public, they can join directly in the browser or you can Invite friends by searching them by name
and sending an invite as needed. You can share the link to join the lobby automatically (only works if already
in-game).