This repository contains FixedTwistCorrection
to be able to:
- Use initial Bone angles during chained rotation
- Add variable initial angle shift
To get started, follow these steps:
- Clone the repository.
- Put
AnimationRiggingExtensions
to yourAssets
folder. FixedTwistCorrection
is now available to add to yourRig
s.
You'll have to add "twisted bones" to your model. More information is here