This repository contains serious games
made with Unity
. Each game has the focus on a specific aspect. I developed these games as part of my Serious Games lecture at the Technische Universität Darmstadt. To get to know unity I would recommend to start with the tutorials on the unity website. The first game requires few knowledge, the last game the most. Have a look around or just enjoy playing.
Topic: Game Technology
Development aspects:
- Manipulation of materials
- Physics enginge components
Topic: Authoring
Development aspects:
- Utilization of external files as additional source of information outside the Unity engine
- Information loading during runtime
- Use of a specific data format for easier level specification
- Composition of waypoint systems and their usage for path finding
- Use of automatic syntax and semantic checking systems
Topic: Personalized adaptation
Development aspects:
- Player adaptation
- Automatic level generation
Topic: Multiplayer
Development aspects:
- Network setup with client-server-architecture
- Usage of remote actions to send and receive data and/or events through a network
- Usage of NetworkTransform to synchronize GameObjects
Topic: Mobile Gaming
Development aspects:
- Aquisition and interpretation of touch input
- Utilization of tilt input (accelerometer output)
- Automatic level generation
- Small screen size