Package for supporting the Interactivity extension for GLTFs. Built on top of UnityGLTF.
Focused on playing back interactive GLTFs at runtime. Future work may include runtime authoring/export to allow for editors to be made.
Warning
This project is a work in progress as we finish adding tests, samples, and modify the loader components to be more streamlined.
Currently this project supports all the interactivity nodes from the KHR_interactivity spec along with extensions KHR_node_hoverability and KHR_node_selectability.
Support for all GLTF Core Pointers, Interactivity Pointers, and most extension pointers for materials have been added.
To test out an interactive GLB in this repo, place it in the StreamingAssets folder and change the Model Name you would like to load in the Test GameObject.