An alternate implementation of the ARSDK protocols used by the Parrot Bebop Drone and the Parrot Mini Drones.
This implementation of the SDK is designed to be an example implementation for people willing to use the Parrot products in languages not supported by the official Parrot SDK.
Prerequisites:
- python 3, with threading support
This project is a work in progress, and thus is not stable, in every possible way:
- Current error handling is almost non-existant (so most error will lead to a crash)
- Current API (Bybop_Device) is non-final and will probably change in the future
This project uses git submodule to include the official Parrot arsdk-xml
repo. After cloning this repo, you must initialize & update the submodules:
git submodule init; git submodule update
This project contains a sample code (samples/interactive.py), which uses bybop
to find a drone, and to connect to it, then pops an interactive python shell in which you can play with the drone object. You can run this sample with the following command (run inside the samples directory):
./interactive.py
To seach drones on the network, use the Bybop_Discovery
module:
from Bybop_Discovery import Discovery, DeviceID
discovery = Discovery(DeviceID.ALL)
You can specify a sublist of devices to search by providing a list of devices (e.g. [DeviceID.JUMPING_SUMO, DeviceID.JUMPING_NIGHT, DeviceID.JUMPING_RACE]
) instead of DeviceID.ALL
.
The discovery module will start searching for devices on the network. You can then retrieve a dictionnary of visible devices (indexed by their name) with:
devices = discovery.get_devices()
A convenience function is given in the Bybop_Device
module:
from Bybop_Device import create_and_connect
d2c_port = 54321 # input UDP port
controller_type = 'Type of Controller'
controller_name = 'Application Name'
drone = create_and_connect(some_device, d2c_port, controller_type, controller_name)
This function will return either None
(error during connection), or a BebopDrone
, JumpingSumo
, or SkyController
instance.
Just call:
drone.stop()
The device will automatically disconnect 5 seconds after receiving the last data.
The Bybop_Device
module provides the main interface with the device. The Device
class is device-agnostic and can be used to send/receive generic data. The BebopDrone
and JumpingSumo
classes inherit from the Device
class and add some helpers.
Note: In all further references, commands are spelled in 'project.class.command'
format. For newer commands in features (e.g. the drone_manager
feature of the SkyController 2) instead of projects, the class argument should be empty (i.e. 'feature..command'
for single args, or fn(feature, '', command)
for multiple args).
Every command received is put in a three-level state dictionnary within the Device
object. To read a specific received command, you can use the following function:
command_args = drone.get_state(copy=False).get_value('project.class.command')
Where 'project.class.command'
represents the name of the command (i.e. the command BatteryStateChanged
of class CommonState
in project common
is noted common.CommonState.BatteryStateChanged
).
The get_value()
function returns either:
None
for never received commands- A dictionnary mapping the arguments names to their values for most commands (i.e. for the
BatteryStateChanged
, the dictionnary will have a format like{u'percent': 75}
) - A list of such dictionnaries, for commands declared as
listtype=LIST
in thelibARCommands
xml files. (e.g. the'ARDrone3.NetworkState.WifiAuthChannelListChanged'
command) - A dictionnary of such dicitonnaries for commands declared as
listtype=MAP
in thelibARCommands
xml files. In this case, the first argument value will be used as a key to the top-level dictionnary. (e.g. the'common.CommonState.SensorStatesListChanged'
command)
Some predefined getters might also be defined:
battery_level = drone.get_battery()
To synchronise your code on a state, you can do the following:
drone.wait_answer('project.class.command')
This function will wait until the given command is received (it has a timeout parameter, defaulting to 5 seconds)
To send a command to the drone, you can either use predefined helpers from the BebopDrone
or JumpingSumo
class:
drone.take_off() # BebopDrone
drone.jump(0) # JumpingSumo
Or directly send a command by name:
drone.send_data('ardrone3.Piloting.TakeOff') # Same as drone.take_off()
drone.send_data('jpsumo.Animations.Jump', 0) # Same as drone.jump(0)
These function will return a NetworkStatus
, indicating whether the command was properly sent or not.
To do a simple 'take off and wait for the drone to be in hovering mode', you can run the following code:
drone.take_off()
try:
flying_state = drone.get_state(copy=False).get_value('ardrone3.PilotingState.FlyingStateChanged')['state']
except:
flying_state = None
while flying_state != 2: # 2 is hovering
drone.wait_for('ardrone3.PilotingState.FlyingStateChanged')
try:
flying_state = drone.get_state(copy=False).get_value('ardrone3.PilotingState.FlyingStateChanged')['state']
except:
flying_state = None
No precise order:
- Include a proper
Ctrl-C
handling during the Discovery and Connection phases - Add video streaming support (maybe ... in form of a forked VLC on bebops). Won't come on JumpingSumos !