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C++ Library for Audio Digital Signal Processing

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Q-Logo Audio DSP Library

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Introduction

Q is a cross-platform C++ library for Audio Digital Signal Processing. Aptly named after the "Q factor", a dimensionless parameter that describes the quality of a resonant circuit, the Q DSP Library is designed to be simple and elegant, as the simplicity of its name suggests, and efficient enough to run on small microcontrollers.

Q leverages the power of modern C++ and efficient use of functional programming techniques, especially function composition using fine-grained and reusable function objects (both stateless and stateful), to simplify complex DSP programming tasks without sacrificing readability.

Q is the host of some experimental Music related DSP facilities such as Virtual Pickups (Virtual pickup placement simulator) and Bitstream Autocorrelation (An extremely fast and efficient pitch detection scheme) the author has accumulated over the years as part of research and development, and will continue to evolve to accommodate more facilities necessary for the fulfillment of various Music related projects.

The library is Open Source and released under the very liberal MIT license.

News

  • 6 July 2020: Posted Fast and Efficient Pitch Detection: Revisited. A long overdue article about the technical details of BACF.
  • 25 June 2020: Pitch/period detection improvements now in master branch.
  • 19 June 2020: Pitch/period detection improvements in develop branch (for now until it becomes stable). Mostly bug fixes; esp. the ability to handle higher frequencies and bigger low-high ranges.
  • 18 May 2020: We're getting closer to a 1.0 release. Busy working on the docs, including small improvements on the example code.

Documentation

Documentation is work in progress. Stay tuned...

  1. Design and Architecture
  2. Setup and Installation
  3. Hello, World
  4. Hello, Universe
  5. Fundamentals

About the Author

Joel got into electronics and programming in the 80s because almost everything in music, his first love, is becoming electronic and digital. Since then, he builds his own guitars, effect boxes and synths. He enjoys playing distortion-laden rock guitar, composes and produces his own music in his home studio.

Joel de Guzman is the principal architect and engineer at Cycfi Research and a consultant at Ciere Consulting. He is a software engineer specializing in advanced C++ and an advocate of Open Source. He has authored a number of highly successful Open Source projects such as Boost.Spirit, Boost.Phoenix and Boost.Fusion. These libraries are all part of the Boost Libraries, a well respected, peer-reviewed, Open Source, collaborative development effort.


Copyright (c) 2014-2020 Joel de Guzman. All rights reserved. Distributed under the MIT License

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