This project contains a clone of the well-known videogame Tetris and an AI agent that learns how to play it using the algorithm NEAT. The project was developed during my Final Thesis in the Bachelor's Degree in Computer Science of the Universitat Politècnica de Catalunya - Facultat d'informàtica de Barcelona.
The Gameboy Tetris version was the choosen one to be developed in this project.
- Unity - Used to create the whole game.
- Mario Fernández Villalba – Developer - mariofv
This project is licensed under the MIT License - see the LICENSE file for details.