forked from googleforgames/quilkin
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
2f182ab
commit a6a97fe
Showing
7 changed files
with
702 additions
and
0 deletions.
There are no files selected for viewing
250 changes: 250 additions & 0 deletions
250
docs/src/deployment/quickstarts/agones-xonotic-relay.md
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,250 @@ | ||
# Quickstart: Quilkin with Agones and Xonotic (xDS) | ||
|
||
{{#include _agones.md}} | ||
* A local copy of the [Quilkin Binary](https://github.com/googleforgames/quilkin/releases). | ||
|
||
## 1. Overview | ||
|
||
In this quickstart, we'll be setting up an example multi-cluster | ||
[Xonotic](https://xonotic.org/) [Agones](https://agones.dev/) Fleet, that will | ||
only be accessible through Quilkin, via utilising the [TokenRouter] Filter to | ||
provide routing and access control to the Allocated `GameServer` instances. | ||
|
||
To do this, we'll take advantage of the Quilkin [Relay](../../services/relay.md) to provide | ||
an out-of-the-box multi-cluster control plane, and the [Agones Agent](../../services/agent.md) | ||
to send information from the cluster(s) to the relay, which can be used as a | ||
management server for the load balancers. | ||
|
||
|
||
## 2. Install Quilkin Agones Relay | ||
|
||
To install Quilkin as an Agones integrated xDS control plane, we can create a deployment of Quilkin running as | ||
`quilkin manage agones`, with the appropriate permissions. | ||
|
||
## 2. Install Quilkin Agones xDS Provider | ||
|
||
To install Quilkin as an Agones integrated xDS control plane, we can create a deployment of Quilkin running as | ||
`quilkin manage agones`, with the appropriate permissions. | ||
|
||
Run the following: | ||
|
||
```shell | ||
kubectl apply -f https://raw.githubusercontent.com/googleforgames/quilkin/{{GITHUB_REF_NAME}}/examples/agones-xonotic-xds/xds-control-plane.yaml | ||
``` | ||
|
||
This applies several resources to your cluster: | ||
|
||
1. A [ConfigMap] with a [Capture] and [TokenRouter] Filter set up to route packets to Endpoints, to be the base | ||
configuration for all the Quilkin proxies. | ||
2. Appropriate [RBAC](https://kubernetes.io/docs/reference/access-authn-authz/rbac/) permissions for the | ||
`quilkin manage agones` process to inspect Agones resources. | ||
3. A matching [Deployment](https://kubernetes.io/docs/concepts/workloads/controllers/deployment/) that runs the | ||
`quilkin relay` process, a deployment for the `quilkin agent` process and a | ||
[Service](https://kubernetes.io/docs/concepts/services-networking/service/) that the Quilkin proxies can connect to, | ||
to get their Filter and Endpoint configuration from. | ||
|
||
Now we can run `kubectl get pods` until we see that the Pod for the Deployment is up and running. | ||
|
||
```shell | ||
$ kubectl get pods | ||
NAME READY STATUS RESTARTS AGE | ||
quilkin-manage-agones-54b787654-9dbvp 1/1 Running 0 76s | ||
``` | ||
|
||
We can now run `kubectl get service quilkin-manage-agones` and see the | ||
service that is generated in front of the above Deployment for our Quilkin proxies to connect to and receive their | ||
configuration information from. | ||
|
||
```shell | ||
$ kubectl get service quilkin-manage-agones | ||
NAME TYPE CLUSTER-IP EXTERNAL-IP PORT(S) AGE | ||
quilkin-manage-agones ClusterIP 10.104.2.72 <none> 80/TCP 1m23s | ||
``` | ||
|
||
## 3. Install Quilkin Proxy Pool | ||
|
||
To install the Quilkin Proxy pool which connects to the above xDS provider, we can create a Deployment of Quilkin | ||
proxy instances that point to the aforementioned Service, like so: | ||
|
||
```shell | ||
kubectl apply -f https://raw.githubusercontent.com/googleforgames/quilkin/{{GITHUB_REF_NAME}}/examples/agones-xonotic-xds/proxy-pool.yaml | ||
``` | ||
|
||
This will set up three instances of Quilkin running as `quilkin proxy --management-server http://quilkin-manage-agones:80` | ||
all connected to the `quilkin-manage-agones` service. | ||
|
||
Now we can run `kubectl get pods` until we see that the Pods for the proxy Deployment is up and running. | ||
|
||
```shell | ||
$ kubectl get pods | ||
NAME READY STATUS RESTARTS AGE | ||
quilkin-manage-agones-54b787654-9dbvp 1/1 Running 0 5m7s | ||
quilkin-proxies-78965c446d-dqvjg 1/1 Running 0 6s | ||
quilkin-proxies-78965c446d-fr6zs 1/1 Running 0 6s | ||
quilkin-proxies-78965c446d-m4rr7 1/1 Running 0 6s | ||
``` | ||
|
||
Let's take this one step further, and check the configuration of the proxies that should have come from the `quilkin | ||
manage agones` instance. | ||
|
||
In another terminal, run: `kubectl port-forward deployments/quilkin-proxies 8000`, to port forward the | ||
[admin endpoint](../admin.md) locally, which we can then query. | ||
|
||
Go back to your original terminal and run `curl -s http://localhost:8000/config` | ||
|
||
> If you have [jq](https://stedolan.github.io/jq/) installed, run `curl -s http://localhost:8000/config | jq` for a | ||
> nicely formatted JSON output. | ||
```shell | ||
$ curl -s http://localhost:8000/config | ||
{"admin":{"address":"0.0.0.0:8000"},"clusters":{},"filters":[{"name":"quilkin.filters.capture.v1alpha1.Capture","config":{"metadataKey":"quilkin.dev/capture","suffix":{"size":3,"remove":true}}},{"name":"quilkin.filters.token_router.v1alpha1.TokenRouter","config":null}],"id":"quilkin-proxies-78965c446d-dqvjg","management_servers":[{"address":"http://quilkin-manage-agones:80"}],"port":7000,"version":"v1alpha1","maxmind_db":null}% | ||
``` | ||
|
||
This shows us the current configuration of the proxies coming from the xDS server created via `quilkin manage | ||
agones`. The most interesting part that we see here, is that we have a matching set of | ||
[Filters](../../services/proxy/filters.md) that are found in the `ConfigMap` in the | ||
[xds-control-plane.yaml](https://github.com/googleforgames/quilkin/blob/{{GITHUB_REF_NAME}}/examples/agones-xonotic-xds/xds-control-plane.yaml) | ||
we installed earlier. | ||
|
||
## 4. Create the Agones Fleet | ||
|
||
Now we will create an [Agones Fleet](https://agones.dev/site/docs/reference/fleet/) to spin up all our Xonotic | ||
game servers. | ||
|
||
Thankfully, Agones Fleets require no specific configuration to work with Quilkin proxies, so this yaml is a | ||
[standard Agones Fleet configuration](https://github.com/googleforgames/quilkin/blob/{{GITHUB_REF_NAME}}/examples/agones-xonotic-xds/fleet.yaml) | ||
|
||
```shell | ||
kubectl apply -f https://raw.githubusercontent.com/googleforgames/quilkin/{{GITHUB_REF_NAME}}/examples/agones-xonotic-xds/fleet.yaml | ||
``` | ||
|
||
Run `kubectl get gameservers` until all the `GameServer` records show that they are `Ready` and able to take players. | ||
|
||
```shell | ||
$ kubectl get gameservers | ||
NAME STATE ADDRESS PORT NODE AGE | ||
xonotic-d7rfx-55j7q Ready 34.168.170.51 7226 gke-agones-default-534a3f8d-ifpc 34s | ||
xonotic-d7rfx-nx7xr Ready 34.168.170.51 7984 gke-agones-default-534a3f8d-ifpc 34s | ||
xonotic-d7rfx-sn5d6 Ready 34.168.170.51 7036 gke-agones-default-534a3f8d-ifpc 34s | ||
``` | ||
|
||
## 5. Allocate a `GameServer` | ||
|
||
To let the Quilkin xDS provider know what token will route to which `GameServer` we need to apply the | ||
`quilkin.dev/tokens` annotation to an allocated `GameServer`, with the token content as its value. | ||
|
||
> This token would normally get generated by some kind of player authentication service and passed to the client | ||
> via the matchmaking service - but for demonstrative purposes, we've hardcoded it into the example | ||
> `GameServerAllocation`. | ||
Since you can add annotations to `GameServers` at | ||
[allocation time](https://agones.dev/site/docs/reference/gameserverallocation/), we can both allocate a `GameServer` | ||
and apply the annotation at the same time! | ||
|
||
```shell | ||
kubectl create -f https://raw.githubusercontent.com/googleforgames/quilkin/{{GITHUB_REF_NAME}}/examples/agones-xonotic-xds/gameserverallocation.yaml | ||
``` | ||
|
||
If we check our `GameServers` now, we should see that one of them has moved to the `Allocated` state, marking it as | ||
having players playing on it, and therefore it is protected by Agones until the game session ends. | ||
|
||
```shell | ||
$ kubectl get gs | ||
NAME STATE ADDRESS PORT NODE AGE | ||
xonotic-d7rfx-55j7q Allocated 34.168.170.51 7226 gke-agones-default-534a3f8d-ifpc 23m | ||
xonotic-d7rfx-nx7xr Ready 34.168.170.51 7984 gke-agones-default-534a3f8d-ifpc 23m | ||
xonotic-d7rfx-sn5d6 Ready 34.168.170.51 7036 gke-agones-default-534a3f8d-ifpc 23m | ||
``` | ||
|
||
> Don't do this more than once, as then multiple allocated `GameServers` will have the same routing token! | ||
If we `kubectl describe gameserver <allocated-gameserver>` and have a look at the annotations section, we | ||
should see something similar to this: | ||
|
||
```shell | ||
$ kubectl describe gameserver xonotic-d7rfx-55j7q | ||
Name: xonotic-d7rfx-55j7q | ||
Namespace: default | ||
Labels: agones.dev/fleet=xonotic | ||
agones.dev/gameserverset=xonotic-h5cfn | ||
Annotations: agones.dev/last-allocated: 2022-12-19T22:59:22.099818298Z | ||
agones.dev/ready-container-id: containerd://7b3d9e9dbda6f2e0381df7669f6117bf3e54171469cfacbce2670605a61ce4b8 | ||
agones.dev/sdk-version: 1.24.0 | ||
quilkin.dev/tokens: NDU2 | ||
API Version: agones.dev/v1 | ||
Kind: GameServer | ||
... | ||
``` | ||
|
||
Where we can see that there is now an annotation of `quilkin.dev/tokens` with the base64 encoded version of `456` as | ||
our authentication and routing token ("NDU2"). | ||
|
||
> You should use something more cryptographically random than `456` in your application. | ||
Let's run `curl -s http://localhost:8000/config` again, so we can see what has changed! | ||
|
||
```shell | ||
$ curl -s http://localhost:8000/config | ||
{"admin":{"address":"0.0.0.0:8000"},"clusters":{"default":{"localities":[{"locality":null,"endpoints":[{"address":"34.168.170.51:7226","metadata":{"quilkin.dev":{"tokens":["NDU2"]}}}]}]}},"filters":[{"name":"quilkin.filters.capture.v1alpha1.Capture","config":{"metadataKey":"quilkin.dev/capture","suffix":{"size":3,"remove":true}}},{"name":"quilkin.filters.token_router.v1alpha1.TokenRouter","config":null}],"id":"quilkin-proxies-78965c446d-tfgsj","management_servers":[{"address":"http://quilkin-manage-agones:80"}],"port":7000,"version":"v1alpha1","maxmind_db":null}% | ||
``` | ||
|
||
Looking under `clusters` > `localities` > `endpoints` we can see an address and token that matches up with the | ||
`GameServer` record we created above! | ||
|
||
The xDS process saw that allocated `GameServer`, turned it into a Quilkin `Endpoint` and applied the set routing | ||
token appropriately -- without you having to write a line of xDS compliant code! | ||
|
||
## Connecting Client Side | ||
|
||
Instead of connecting to Xonotic or an Agones `GameServer` directly, we'll want to grab the IP and exposed port of | ||
the `Service` that fronts all our Quilkin proxies and connect to that instead -- but we'll have to append our | ||
routing token `456` from before, to ensure our traffic gets routed to the correct Xonotic `GameServer` address. | ||
|
||
Run `kubectl get service quilkin-proxies` to get the `EXTERNAL-IP` of the Service you created. | ||
|
||
```shell | ||
$ kubectl get service quilkin-proxies | ||
NAME TYPE CLUSTER-IP EXTERNAL-IP PORT(S) AGE | ||
quilkin-proxies LoadBalancer 10.109.0.12 35.246.94.14 7000:30174/UDP 3h22m | ||
``` | ||
|
||
We have a [Quilkin config yaml](https://github.com/googleforgames/quilkin/blob/{{GITHUB_REF_NAME}}/examples/agones-xonotic-xds/client-token.yaml) | ||
file all ready for you, that is configured to append the routing token `456` to each | ||
packet that passes through it, via the power of a | ||
[ConcatenateBytes](../../services/proxy/filters/concatenate_bytes.md) Filter. | ||
|
||
Download `client-token.yaml` locally, so you can edit it: | ||
|
||
```shell | ||
curl https://raw.githubusercontent.com/googleforgames/quilkin/{{GITHUB_REF_NAME}}/examples/agones-xonotic-xds/client-token.yaml --output client-token.yaml | ||
``` | ||
|
||
We then take the EXTERNAL-IP and port from the `quilkin-proxies` service, and replace the`${LOADBALANCER_IP}` | ||
with it in `client-token.yaml`. | ||
|
||
Run this edited configuration locally with your quilkin binary as `quilkin -c ./client-token.yaml proxy`: | ||
|
||
```shell | ||
$ quilkin -c ./client-token.yaml proxy | ||
{"timestamp":"2022-10-07T22:10:47.257635Z","level":"INFO","fields":{"message":"Starting Quilkin","version":"0.4.0-dev","commit":"c77260a2526542c564829a2c66935c60f00adcd2"},"target":"quilkin::cli"} | ||
{"timestamp":"2022-10-07T22:10:47.258273Z","level":"INFO","fields":{"message":"Starting","port":7000,"proxy_id":"markmandel45"},"target":"quilkin::proxy"} | ||
{"timestamp":"2022-10-07T22:10:47.258321Z","level":"INFO","fields":{"message":"Starting admin endpoint","address":"[::]:9092"},"target":"quilkin::admin"} | ||
{"timestamp":"2022-10-07T22:10:47.258812Z","level":"INFO","fields":{"message":"Quilkin is ready"},"target":"quilkin::proxy"} | ||
``` | ||
|
||
Now connect to the local client proxy on "127.0.0.1:7000" via the "Multiplayer > Address" field in the | ||
Xonotic client, and Quilkin will take care of appending the routing token to all your UDP packets, which the Quilkin | ||
proxies will route to the Allocated GameServer, and you can play a gamee! | ||
|
||
![xonotic-address.png](xonotic-address.png) | ||
|
||
...And you didn't have to change the client or the dedicated game server 🤸 | ||
|
||
## What's Next? | ||
|
||
* Check out the variety of [Filters](../../services/proxy/filters.md) that are possible with Quilkin. | ||
* Read into the [xDS Management API](../../services/xds.md). | ||
|
||
[ConfigMap]: https://kubernetes.io/docs/concepts/configuration/configmap/ | ||
[Capture]: ../../services/proxy/filters/capture.md | ||
[TokenRouter]: ../../services/proxy/filters/token_router.md |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,111 @@ | ||
# Agones & Xonotic Example | ||
|
||
An example of running [Xonotic](https://xonotic.org/) with Quilkin on an [Agones](https://agones.dev/) cluster, | ||
utlising the Quilkin xDS Agones provider, with a TokenRouter to provide routing and access control to the | ||
allocated `GameServer` instance. | ||
|
||
To interact with the demo, you will need to download the Xonotic client and an existing Agones Kubernetes cluster. | ||
|
||
## Installation on the Cluster | ||
|
||
To install Quilkin as an Agones integrated xDS control plane, we can create a deployment of Quilkin running in | ||
`manage agones` mode, with the appropriate permissions. | ||
|
||
```shell | ||
$ kubectl apply -f ./xds-control-plane.yaml | ||
configmap/quilkin-xds-filter-config created | ||
serviceaccount/quilkin-agones created | ||
clusterrole.rbac.authorization.k8s.io/quilkin-agones created | ||
rolebinding.rbac.authorization.k8s.io/quilkin-agones created | ||
deployment.apps/quilkin-manage-agones created | ||
service/quilkin-manage-agones created | ||
$ kubectl get pods | ||
NAME READY STATUS RESTARTS AGE | ||
quilkin-manage-agones-68b47457d4-42fxl 1/1 Running 0 3s | ||
``` | ||
|
||
This also creates an internal `Service` endpoint for our Quilkin proxy instances to connect to named | ||
`quilkin-manage-agones`. | ||
|
||
To install the Quilkin Proxy pool which connects to the above xDS provider, we can split up a Deployment of Quilkin | ||
instances that point to the aforementioned Service, like so: | ||
|
||
```shell | ||
$ kubectl apply -f ./proxy-pool.yaml | ||
deployment.apps/quilkin-proxies created | ||
service/quilkin-proxies created | ||
$ kubectl get pods | ||
NAME READY STATUS RESTARTS AGE | ||
quilkin-manage-agones-68b47457d4-42fxl 1/1 Running 0 20m | ||
quilkin-proxies-7448987cfb-6kbsz 1/1 Running 0 3s | ||
quilkin-proxies-7448987cfb-p6krc 1/1 Running 0 3s | ||
quilkin-proxies-7448987cfb-s9gxz 1/1 Running 0 3s | ||
``` | ||
|
||
We can now see that we have 3 proxies running alongside and connected to our xDS provider. | ||
|
||
## Create the `Fleet` | ||
|
||
Next, create the `Fleet` of Xonotic `GameServer` instances: | ||
|
||
```shell | ||
$ kubectl apply -f ./fleet.yaml | ||
fleet.agones.dev/xonotic created | ||
$ kubectl get gameservers # run until they are Ready | ||
NAME STATE ADDRESS PORT NODE AGE | ||
xonotic-d7rfx-55j7q Ready 34.168.170.51 7226 gke-agones-default-534a3f8d-ifpc 34s | ||
xonotic-d7rfx-nx7xr Ready 34.168.170.51 7984 gke-agones-default-534a3f8d-ifpc 34s | ||
xonotic-d7rfx-sn5d6 Ready 34.168.170.51 7036 gke-agones-default-534a3f8d-ifpc 34s | ||
``` | ||
|
||
To let the Quilkin xDS provider know what token will route to which `GameServer` we need to apply the | ||
`quilkin.dev/tokens` annotation to an allocated `GameServer`, with the token content as its value - so let's create | ||
an allocation, and apply the annotation all in one go! | ||
|
||
```shell | ||
$ kubectl create -f ./gameserverallocation.yaml | ||
gameserverallocation.allocation.agones.dev/xonotic-d7rfx-nx7xr created | ||
$ kubectl get gs | ||
NAME STATE ADDRESS PORT NODE AGE | ||
xonotic-d7rfx-55j7q Allocated 34.168.170.51 7226 gke-agones-default-534a3f8d-ifpc 23m | ||
xonotic-d7rfx-nx7xr Ready 34.168.170.51 7984 gke-agones-default-534a3f8d-ifpc 23m | ||
xonotic-d7rfx-sn5d6 Ready 34.168.170.51 7036 gke-agones-default-534a3f8d-ifpc 23m | ||
``` | ||
|
||
> Don't do this more than once, as then multiple allocated `GameServers` will have the same routing token! | ||
## Connecting Client Side | ||
|
||
Instead of connecting to Xonotic or an Agones `GameServer` directly, we'll want to grab the IP and exposed port of | ||
the `Service` that fronts all our Quilkin proxies: | ||
|
||
```shell | ||
$ kubectl get service quilkin-proxies | ||
NAME TYPE CLUSTER-IP EXTERNAL-IP PORT(S) AGE | ||
quilkin-proxies LoadBalancer 10.109.0.12 35.246.94.14 7000:30174/UDP 3h22m | ||
``` | ||
|
||
We then take the EXTERNAL-IP and port from the `quilkin-proxies` service, and replace the`${LOADBALANCER_IP}` | ||
with it in `client-token.yaml`. | ||
|
||
Run this configuration locally as: | ||
|
||
```shell | ||
$ quilkin -c ./client-token.yaml proxy | ||
{"timestamp":"2022-10-07T22:10:47.257635Z","level":"INFO","fields":{"message":"Starting Quilkin","version":"0.4.0-dev","commit":"c77260a2526542c564829a2c66935c60f00adcd2"},"target":"quilkin::cli"} | ||
{"timestamp":"2022-10-07T22:10:47.258273Z","level":"INFO","fields":{"message":"Starting","port":7000,"proxy_id":"markmandel45"},"target":"quilkin::proxy"} | ||
{"timestamp":"2022-10-07T22:10:47.258321Z","level":"INFO","fields":{"message":"Starting admin endpoint","address":"[::]:9092"},"target":"quilkin::admin"} | ||
{"timestamp":"2022-10-07T22:10:47.258812Z","level":"INFO","fields":{"message":"Quilkin is ready"},"target":"quilkin::proxy"} | ||
``` | ||
|
||
Now connect to the local client proxy on "127.0.0.1:7000" via the "Multiplayer > Address" field in the | ||
Xonotic client, and Quilkin will take care of appending the routing token to all your UDP packets, which the Quilkin | ||
proxies will route to the Allocated GameServer, and you can play a gamee! | ||
|
||
...And you didn't have to change the client or the dedicated game server 🤸 | ||
|
||
## Metrics | ||
|
||
The Quilkin instances are also annotated with the | ||
[appropriate Prometheus annotations](https://github.com/prometheus-community/helm-charts/tree/main/charts/prometheus#scraping-pod-metrics-via-annotations) | ||
to inform Prometheus on how to scrape the Quilkin proxies for metrics. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,28 @@ | ||
# | ||
# Copyright 2022 Google LLC | ||
# | ||
# Licensed under the Apache License, Version 2.0 (the "License"); | ||
# you may not use this file except in compliance with the License. | ||
# You may obtain a copy of the License at | ||
# | ||
# http://www.apache.org/licenses/LICENSE-2.0 | ||
# | ||
# Unless required by applicable law or agreed to in writing, software | ||
# distributed under the License is distributed on an "AS IS" BASIS, | ||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
# See the License for the specific language governing permissions and | ||
# limitations under the License. | ||
# | ||
|
||
version: v1alpha1 | ||
filters: | ||
- name: quilkin.filters.concatenate_bytes.v1alpha1.ConcatenateBytes | ||
config: | ||
on_read: APPEND | ||
on_write: DO_NOTHING | ||
bytes: NDU2 # 456 | ||
clusters: | ||
default: | ||
localities: | ||
- endpoints: | ||
- address: ${LOADBALANCER_IP}:7777 |
Oops, something went wrong.