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-_- #1581

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-_- #1581

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47 changes: 46 additions & 1 deletion app/main.py
Original file line number Diff line number Diff line change
@@ -1 +1,46 @@
# write your code here
from __future__ import annotations


class Animal:

alive = []

def __init__(
self,
name: str,
health: int = 100,
hidden: bool = False
) -> None:
self.name = name
self.health = health
self.hidden = hidden
Animal.alive.append(self)

def __str__(self) -> str:
return (f"{{"
f"Name: {self.name}, "
f"Health: {self.health}, "
f"Hidden: {self.hidden}}}")

def __repr__(self) -> str:
return self.__str__()


class Herbivore(Animal):

def hide(self) -> None:
if self.hidden is False:
self.hidden = True
else:
self.hidden = False


class Carnivore(Animal):

def bite(self, animal: Herbivore) -> None:
if animal.hidden is True or isinstance(animal, Carnivore):

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The condition isinstance(animal, Carnivore) is correct to prevent a Carnivore from biting another Carnivore. However, consider adding a comment to clarify this logic for future reference.

return
else:
animal.health -= 50

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The logic for reducing the health of the Herbivore by 50 is correct. Ensure that this value aligns with the task requirements or game rules.

if animal.health <= 0:
Animal.alive.remove(animal)