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Solution #887

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22 changes: 22 additions & 0 deletions app/battle.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,22 @@
from app.models.knight import Knight


@staticmethod
def battle(knights: str) -> dict:

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The type hint for knights should be dict instead of str since you are accessing it as a dictionary.

lancelot = Knight(**knights["lancelot"])
arthur = Knight(**knights["arthur"])
mordred = Knight(**knights["mordred"])
red_knight = Knight(**knights["red_knight"])

lancelot.take_damage(mordred.power)
mordred.take_damage(lancelot.power)
Comment on lines +11 to +12

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The damage calculation does not account for the knights' protection. According to the task description, you should subtract the knight's protection from the opponent's power when calculating damage.


arthur.take_damage(red_knight.power)
red_knight.take_damage(arthur.power)
Comment on lines +14 to +15

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Similarly, the damage calculation here should consider the knights' protection as described in the task requirements.


return {
lancelot.name: lancelot.hp,
arthur.name: arthur.hp,
mordred.name: mordred.hp,
red_knight.name: red_knight.hp
}
86 changes: 86 additions & 0 deletions app/knights.py
Original file line number Diff line number Diff line change
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KNIGHTS = {
"lancelot": {
"name": "Lancelot",
"power": 35,
"hp": 100,
"armour": [],
"weapon": {
"name": "Metal Sword",
"power": 50,
},
"potion": None,
},
"arthur": {
"name": "Arthur",
"power": 45,
"hp": 75,
"armour": [
{
"part": "helmet",
"protection": 15,
},
{
"part": "breastplate",
"protection": 20,
},
{
"part": "boots",
"protection": 10,
}
],
"weapon": {
"name": "Two-handed Sword",
"power": 55,
},
"potion": None,
},
"mordred": {
"name": "Mordred",
"power": 30,
"hp": 90,
"armour": [
{
"part": "breastplate",
"protection": 15,
},
{
"part": "boots",
"protection": 10,
}
],
"weapon": {
"name": "Poisoned Sword",
"power": 60,
},
"potion": {
"name": "Berserk",
"effect": {
"power": +15,
"hp": -5,
"protection": +10,
}
}
},
"red_knight": {
"name": "Red Knight",
"power": 40,
"hp": 70,
"armour": [
{
"part": "breastplate",
"protection": 25,
}
],
"weapon": {
"name": "Sword",
"power": 45
},
"potion": {
"name": "Blessing",
"effect": {
"hp": +10,
"power": +5,
}
}
}
}
217 changes: 5 additions & 212 deletions app/main.py
Original file line number Diff line number Diff line change
@@ -1,214 +1,7 @@
KNIGHTS = {
"lancelot": {
"name": "Lancelot",
"power": 35,
"hp": 100,
"armour": [],
"weapon": {
"name": "Metal Sword",
"power": 50,
},
"potion": None,
},
"arthur": {
"name": "Arthur",
"power": 45,
"hp": 75,
"armour": [
{
"part": "helmet",
"protection": 15,
},
{
"part": "breastplate",
"protection": 20,
},
{
"part": "boots",
"protection": 10,
}
],
"weapon": {
"name": "Two-handed Sword",
"power": 55,
},
"potion": None,
},
"mordred": {
"name": "Mordred",
"power": 30,
"hp": 90,
"armour": [
{
"part": "breastplate",
"protection": 15,
},
{
"part": "boots",
"protection": 10,
}
],
"weapon": {
"name": "Poisoned Sword",
"power": 60,
},
"potion": {
"name": "Berserk",
"effect": {
"power": +15,
"hp": -5,
"protection": +10,
}
}
},
"red_knight": {
"name": "Red Knight",
"power": 40,
"hp": 70,
"armour": [
{
"part": "breastplate",
"protection": 25,
}
],
"weapon": {
"name": "Sword",
"power": 45
},
"potion": {
"name": "Blessing",
"effect": {
"hp": +10,
"power": +5,
}
}
}
}
from app.battle import battle
from app.knights import KNIGHTS


def battle(knightsConfig):
# BATTLE PREPARATIONS:

# lancelot
lancelot = knightsConfig["lancelot"]

# apply armour
lancelot["protection"] = 0
for a in lancelot["armour"]:
lancelot["protection"] += a["protection"]

# apply weapon
lancelot["power"] += lancelot["weapon"]["power"]

# apply potion if exist
if lancelot["potion"] is not None:
if "power" in lancelot["potion"]["effect"]:
lancelot["power"] += lancelot["potion"]["effect"]["power"]

if "protection" in lancelot["potion"]["effect"]:
lancelot["protection"] += lancelot["potion"]["effect"]["protection"]

if "hp" in lancelot["potion"]["effect"]:
lancelot["hp"] += lancelot["potion"]["effect"]["hp"]

# arthur
arthur = knightsConfig["arthur"]

# apply armour
arthur["protection"] = 0
for a in arthur["armour"]:
arthur["protection"] += a["protection"]

# apply weapon
arthur["power"] += arthur["weapon"]["power"]

# apply potion if exist
if arthur["potion"] is not None:
if "power" in arthur["potion"]["effect"]:
arthur["power"] += arthur["potion"]["effect"]["power"]

if "protection" in arthur["potion"]["effect"]:
arthur["protection"] += arthur["potion"]["effect"]["protection"]

if "hp" in arthur["potion"]["effect"]:
arthur["hp"] += arthur["potion"]["effect"]["hp"]

# mordred
mordred = knightsConfig["mordred"]

# apply armour
mordred["protection"] = 0
for a in mordred["armour"]:
mordred["protection"] += a["protection"]

# apply weapon
mordred["power"] += mordred["weapon"]["power"]

# apply potion if exist
if mordred["potion"] is not None:
if "power" in mordred["potion"]["effect"]:
mordred["power"] += mordred["potion"]["effect"]["power"]

if "protection" in mordred["potion"]["effect"]:
mordred["protection"] += mordred["potion"]["effect"]["protection"]

if "hp" in mordred["potion"]["effect"]:
mordred["hp"] += mordred["potion"]["effect"]["hp"]

# red_knight
red_knight = knightsConfig["red_knight"]

# apply armour
red_knight["protection"] = 0
for a in red_knight["armour"]:
red_knight["protection"] += a["protection"]

# apply weapon
red_knight["power"] += red_knight["weapon"]["power"]

# apply potion if exist
if red_knight["potion"] is not None:
if "power" in red_knight["potion"]["effect"]:
red_knight["power"] += red_knight["potion"]["effect"]["power"]

if "protection" in red_knight["potion"]["effect"]:
red_knight["protection"] += red_knight["potion"]["effect"]["protection"]

if "hp" in red_knight["potion"]["effect"]:
red_knight["hp"] += red_knight["potion"]["effect"]["hp"]

# -------------------------------------------------------------------------------
# BATTLE:

# 1 Lancelot vs Mordred:
lancelot["hp"] -= mordred["power"] - lancelot["protection"]
mordred["hp"] -= lancelot["power"] - mordred["protection"]

# check if someone fell in battle
if lancelot["hp"] <= 0:
lancelot["hp"] = 0

if mordred["hp"] <= 0:
mordred["hp"] = 0

# 2 Arthur vs Red Knight:
arthur["hp"] -= red_knight["power"] - arthur["protection"]
red_knight["hp"] -= arthur["power"] - red_knight["protection"]

# check if someone fell in battle
if arthur["hp"] <= 0:
arthur["hp"] = 0

if red_knight["hp"] <= 0:
red_knight["hp"] = 0

# Return battle results:
return {
lancelot["name"]: lancelot["hp"],
arthur["name"]: arthur["hp"],
mordred["name"]: mordred["hp"],
red_knight["name"]: red_knight["hp"],
}


print(battle(KNIGHTS))
if __name__ == "__main__":
result = battle(KNIGHTS)
print(result)
Empty file added app/models/__init__.py
Empty file.
4 changes: 4 additions & 0 deletions app/models/armour.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,4 @@
class Armour:
def __init__(self, part: str, protection: int) -> None:
self.part = part
self.protection = protection
29 changes: 29 additions & 0 deletions app/models/knight.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,29 @@
from app.models.armour import Armour
from app.models.weapon import Weapon
from app.models.potion import Potion


class Knight:

def __init__(self, name: str, power: int, hp: int,
armour: list, weapon: dict, potion: dict) -> None:
self.name = name
self.base_power = power
self.hp = hp
self.armour = [Armour(**a) for a in armour]
self.weapon = Weapon(**weapon)
self.potion = Potion(**potion) if potion else None
self.apply_equipment()

def apply_equipment(self) -> None:
self.protection = sum([a.protection for a in self.armour])
self.power = self.base_power + self.weapon.power
if self.potion:
self.hp += self.potion.effect.get("hp", 0)
self.power += self.potion.effect.get("power", 0)
self.protection += self.potion.effect.get("protection", 0)

def take_damage(self, damage: int) -> None:
self.hp -= max(0, damage - self.protection)
if self.hp < 0:
self.hp = 0
4 changes: 4 additions & 0 deletions app/models/potion.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,4 @@
class Potion:
def __init__(self, name: str, effect: dict) -> None:
self.name = name
self.effect = effect
4 changes: 4 additions & 0 deletions app/models/weapon.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,4 @@
class Weapon:
def __init__(self, name: str, power: int) -> None:
self.name = name
self.power = power
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