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Solution #887
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Solution #887
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from app.models.knight import Knight | ||
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@staticmethod | ||
def battle(knights: str) -> dict: | ||
lancelot = Knight(**knights["lancelot"]) | ||
arthur = Knight(**knights["arthur"]) | ||
mordred = Knight(**knights["mordred"]) | ||
red_knight = Knight(**knights["red_knight"]) | ||
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lancelot.take_damage(mordred.power) | ||
mordred.take_damage(lancelot.power) | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The damage calculation does not account for the knights' protection. According to the task description, you should subtract the knight's protection from the opponent's power when calculating damage. |
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arthur.take_damage(red_knight.power) | ||
red_knight.take_damage(arthur.power) | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Similarly, the damage calculation here should consider the knights' protection as described in the task requirements. |
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return { | ||
lancelot.name: lancelot.hp, | ||
arthur.name: arthur.hp, | ||
mordred.name: mordred.hp, | ||
red_knight.name: red_knight.hp | ||
} |
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KNIGHTS = { | ||
"lancelot": { | ||
"name": "Lancelot", | ||
"power": 35, | ||
"hp": 100, | ||
"armour": [], | ||
"weapon": { | ||
"name": "Metal Sword", | ||
"power": 50, | ||
}, | ||
"potion": None, | ||
}, | ||
"arthur": { | ||
"name": "Arthur", | ||
"power": 45, | ||
"hp": 75, | ||
"armour": [ | ||
{ | ||
"part": "helmet", | ||
"protection": 15, | ||
}, | ||
{ | ||
"part": "breastplate", | ||
"protection": 20, | ||
}, | ||
{ | ||
"part": "boots", | ||
"protection": 10, | ||
} | ||
], | ||
"weapon": { | ||
"name": "Two-handed Sword", | ||
"power": 55, | ||
}, | ||
"potion": None, | ||
}, | ||
"mordred": { | ||
"name": "Mordred", | ||
"power": 30, | ||
"hp": 90, | ||
"armour": [ | ||
{ | ||
"part": "breastplate", | ||
"protection": 15, | ||
}, | ||
{ | ||
"part": "boots", | ||
"protection": 10, | ||
} | ||
], | ||
"weapon": { | ||
"name": "Poisoned Sword", | ||
"power": 60, | ||
}, | ||
"potion": { | ||
"name": "Berserk", | ||
"effect": { | ||
"power": +15, | ||
"hp": -5, | ||
"protection": +10, | ||
} | ||
} | ||
}, | ||
"red_knight": { | ||
"name": "Red Knight", | ||
"power": 40, | ||
"hp": 70, | ||
"armour": [ | ||
{ | ||
"part": "breastplate", | ||
"protection": 25, | ||
} | ||
], | ||
"weapon": { | ||
"name": "Sword", | ||
"power": 45 | ||
}, | ||
"potion": { | ||
"name": "Blessing", | ||
"effect": { | ||
"hp": +10, | ||
"power": +5, | ||
} | ||
} | ||
} | ||
} |
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@@ -1,214 +1,7 @@ | ||
KNIGHTS = { | ||
"lancelot": { | ||
"name": "Lancelot", | ||
"power": 35, | ||
"hp": 100, | ||
"armour": [], | ||
"weapon": { | ||
"name": "Metal Sword", | ||
"power": 50, | ||
}, | ||
"potion": None, | ||
}, | ||
"arthur": { | ||
"name": "Arthur", | ||
"power": 45, | ||
"hp": 75, | ||
"armour": [ | ||
{ | ||
"part": "helmet", | ||
"protection": 15, | ||
}, | ||
{ | ||
"part": "breastplate", | ||
"protection": 20, | ||
}, | ||
{ | ||
"part": "boots", | ||
"protection": 10, | ||
} | ||
], | ||
"weapon": { | ||
"name": "Two-handed Sword", | ||
"power": 55, | ||
}, | ||
"potion": None, | ||
}, | ||
"mordred": { | ||
"name": "Mordred", | ||
"power": 30, | ||
"hp": 90, | ||
"armour": [ | ||
{ | ||
"part": "breastplate", | ||
"protection": 15, | ||
}, | ||
{ | ||
"part": "boots", | ||
"protection": 10, | ||
} | ||
], | ||
"weapon": { | ||
"name": "Poisoned Sword", | ||
"power": 60, | ||
}, | ||
"potion": { | ||
"name": "Berserk", | ||
"effect": { | ||
"power": +15, | ||
"hp": -5, | ||
"protection": +10, | ||
} | ||
} | ||
}, | ||
"red_knight": { | ||
"name": "Red Knight", | ||
"power": 40, | ||
"hp": 70, | ||
"armour": [ | ||
{ | ||
"part": "breastplate", | ||
"protection": 25, | ||
} | ||
], | ||
"weapon": { | ||
"name": "Sword", | ||
"power": 45 | ||
}, | ||
"potion": { | ||
"name": "Blessing", | ||
"effect": { | ||
"hp": +10, | ||
"power": +5, | ||
} | ||
} | ||
} | ||
} | ||
from app.battle import battle | ||
from app.knights import KNIGHTS | ||
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def battle(knightsConfig): | ||
# BATTLE PREPARATIONS: | ||
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# lancelot | ||
lancelot = knightsConfig["lancelot"] | ||
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# apply armour | ||
lancelot["protection"] = 0 | ||
for a in lancelot["armour"]: | ||
lancelot["protection"] += a["protection"] | ||
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# apply weapon | ||
lancelot["power"] += lancelot["weapon"]["power"] | ||
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# apply potion if exist | ||
if lancelot["potion"] is not None: | ||
if "power" in lancelot["potion"]["effect"]: | ||
lancelot["power"] += lancelot["potion"]["effect"]["power"] | ||
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if "protection" in lancelot["potion"]["effect"]: | ||
lancelot["protection"] += lancelot["potion"]["effect"]["protection"] | ||
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if "hp" in lancelot["potion"]["effect"]: | ||
lancelot["hp"] += lancelot["potion"]["effect"]["hp"] | ||
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# arthur | ||
arthur = knightsConfig["arthur"] | ||
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# apply armour | ||
arthur["protection"] = 0 | ||
for a in arthur["armour"]: | ||
arthur["protection"] += a["protection"] | ||
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# apply weapon | ||
arthur["power"] += arthur["weapon"]["power"] | ||
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# apply potion if exist | ||
if arthur["potion"] is not None: | ||
if "power" in arthur["potion"]["effect"]: | ||
arthur["power"] += arthur["potion"]["effect"]["power"] | ||
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if "protection" in arthur["potion"]["effect"]: | ||
arthur["protection"] += arthur["potion"]["effect"]["protection"] | ||
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if "hp" in arthur["potion"]["effect"]: | ||
arthur["hp"] += arthur["potion"]["effect"]["hp"] | ||
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# mordred | ||
mordred = knightsConfig["mordred"] | ||
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# apply armour | ||
mordred["protection"] = 0 | ||
for a in mordred["armour"]: | ||
mordred["protection"] += a["protection"] | ||
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# apply weapon | ||
mordred["power"] += mordred["weapon"]["power"] | ||
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# apply potion if exist | ||
if mordred["potion"] is not None: | ||
if "power" in mordred["potion"]["effect"]: | ||
mordred["power"] += mordred["potion"]["effect"]["power"] | ||
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if "protection" in mordred["potion"]["effect"]: | ||
mordred["protection"] += mordred["potion"]["effect"]["protection"] | ||
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if "hp" in mordred["potion"]["effect"]: | ||
mordred["hp"] += mordred["potion"]["effect"]["hp"] | ||
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# red_knight | ||
red_knight = knightsConfig["red_knight"] | ||
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# apply armour | ||
red_knight["protection"] = 0 | ||
for a in red_knight["armour"]: | ||
red_knight["protection"] += a["protection"] | ||
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# apply weapon | ||
red_knight["power"] += red_knight["weapon"]["power"] | ||
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# apply potion if exist | ||
if red_knight["potion"] is not None: | ||
if "power" in red_knight["potion"]["effect"]: | ||
red_knight["power"] += red_knight["potion"]["effect"]["power"] | ||
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if "protection" in red_knight["potion"]["effect"]: | ||
red_knight["protection"] += red_knight["potion"]["effect"]["protection"] | ||
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if "hp" in red_knight["potion"]["effect"]: | ||
red_knight["hp"] += red_knight["potion"]["effect"]["hp"] | ||
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# ------------------------------------------------------------------------------- | ||
# BATTLE: | ||
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# 1 Lancelot vs Mordred: | ||
lancelot["hp"] -= mordred["power"] - lancelot["protection"] | ||
mordred["hp"] -= lancelot["power"] - mordred["protection"] | ||
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# check if someone fell in battle | ||
if lancelot["hp"] <= 0: | ||
lancelot["hp"] = 0 | ||
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if mordred["hp"] <= 0: | ||
mordred["hp"] = 0 | ||
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# 2 Arthur vs Red Knight: | ||
arthur["hp"] -= red_knight["power"] - arthur["protection"] | ||
red_knight["hp"] -= arthur["power"] - red_knight["protection"] | ||
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# check if someone fell in battle | ||
if arthur["hp"] <= 0: | ||
arthur["hp"] = 0 | ||
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if red_knight["hp"] <= 0: | ||
red_knight["hp"] = 0 | ||
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# Return battle results: | ||
return { | ||
lancelot["name"]: lancelot["hp"], | ||
arthur["name"]: arthur["hp"], | ||
mordred["name"]: mordred["hp"], | ||
red_knight["name"]: red_knight["hp"], | ||
} | ||
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print(battle(KNIGHTS)) | ||
if __name__ == "__main__": | ||
result = battle(KNIGHTS) | ||
print(result) |
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class Armour: | ||
def __init__(self, part: str, protection: int) -> None: | ||
self.part = part | ||
self.protection = protection |
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from app.models.armour import Armour | ||
from app.models.weapon import Weapon | ||
from app.models.potion import Potion | ||
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class Knight: | ||
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def __init__(self, name: str, power: int, hp: int, | ||
armour: list, weapon: dict, potion: dict) -> None: | ||
self.name = name | ||
self.base_power = power | ||
self.hp = hp | ||
self.armour = [Armour(**a) for a in armour] | ||
self.weapon = Weapon(**weapon) | ||
self.potion = Potion(**potion) if potion else None | ||
self.apply_equipment() | ||
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def apply_equipment(self) -> None: | ||
self.protection = sum([a.protection for a in self.armour]) | ||
self.power = self.base_power + self.weapon.power | ||
if self.potion: | ||
self.hp += self.potion.effect.get("hp", 0) | ||
self.power += self.potion.effect.get("power", 0) | ||
self.protection += self.potion.effect.get("protection", 0) | ||
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def take_damage(self, damage: int) -> None: | ||
self.hp -= max(0, damage - self.protection) | ||
if self.hp < 0: | ||
self.hp = 0 |
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class Potion: | ||
def __init__(self, name: str, effect: dict) -> None: | ||
self.name = name | ||
self.effect = effect |
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class Weapon: | ||
def __init__(self, name: str, power: int) -> None: | ||
self.name = name | ||
self.power = power |
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The type hint for
knights
should bedict
instead ofstr
since you are accessing it as a dictionary.