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Movimento fora de combate com detecção de borda #2
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using System; | ||
using System.Collections; | ||
using System.Collections.Generic; | ||
using Unity.VisualScripting; | ||
using UnityEngine; | ||
|
||
public class BasicMovement : MonoBehaviour | ||
{ | ||
[SerializeField] private float speed = 5f; | ||
[SerializeField] private float distance; | ||
[SerializeField] private bool isRight = true; | ||
|
||
[SerializeField] private Transform groundCheck; | ||
|
||
private Rigidbody2D rig; | ||
|
||
// Start is called before the first frame update | ||
void Start() | ||
{ | ||
rig = GetComponent<Rigidbody2D>(); | ||
} | ||
|
||
private void FixedUpdate() | ||
{ | ||
if(isRight) | ||
transform.Translate(Vector2.right * speed); | ||
else | ||
transform.Translate(Vector2.left * speed); | ||
} | ||
|
||
// Update is called once per frame | ||
void Update() | ||
{ | ||
RaycastHit2D ground = Physics2D.Raycast(groundCheck.position, Vector2.down, distance); | ||
|
||
if (!ground.collider) | ||
isRight = !isRight; | ||
} | ||
} |
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