fix(sdk): Do not always remove empty chunks from LinkedChunk
#4216
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This patch introduces
EmptyChunk
, a new enum used to represent whether empty chunks must be removed/unlink or kept from theLinkedChunk
. It is used byLinkedChunk::remove_item_at
.Why is it important? For example, imagine the following situation:
timeline_limit=1
),timeline_limit=10
this time),LinkedChunk
, invalidating the insertion position!So, with this patch:
RoomEvents::remove_events
does remove empty chunks, butRoomEvents::remove_events_and_update_insert_position
does NOT remove empty chunks, they are kept in case the position wants to insert in this same chunk.EventCache
storage #3280