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Badge text support #8

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4 changes: 4 additions & 0 deletions UIView+MGBadgeView.h
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,10 @@ typedef NS_ENUM(NSUInteger, MGBadgePosition) {

@property (nonatomic) NSInteger badgeValue;

@property (copy, nonatomic) NSString *badgeText;

@property (strong, nonatomic) UIImage *badgeImage;

@property(strong, nonatomic) UIFont *font;

@property(strong, nonatomic) UIColor *badgeColor;
Expand Down
107 changes: 87 additions & 20 deletions UIView+MGBadgeView.m
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,19 @@
#import "UIView+MGBadgeView.h"
#import <objc/runtime.h>

void MGFillRoundedRect(CGContextRef __nullable context, CGRect rect, CGFloat radius) {
CGFloat theRadius = MAX(radius, rect.size.height/2.0);
CGFloat minx = CGRectGetMinX(rect), midx = CGRectGetMidX(rect), maxx = CGRectGetMaxX(rect);
CGFloat miny = CGRectGetMinY(rect), midy = CGRectGetMidY(rect), maxy = CGRectGetMaxY(rect);
CGContextMoveToPoint(context, minx, midy);
CGContextAddArcToPoint(context, minx, miny, midx, miny, theRadius);
CGContextAddArcToPoint(context, maxx, miny, maxx, midy, theRadius);
CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, theRadius);
CGContextAddArcToPoint(context, minx, maxy, minx, midy, theRadius);
CGContextClosePath(context);
CGContextFillPath(context);
}

@implementation MGBadgeView

static float const kMGBadgeViewInnerSpaceFromBorder = 7.0;
Expand Down Expand Up @@ -42,19 +55,29 @@ - (instancetype)initWithFrame:(CGRect)frame {
}

- (void)drawRect:(CGRect)rect {
NSString *stringToDraw = nil;
if(_badgeImage) {
stringToDraw = nil;
} else if(_badgeText) {
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can you transform:

if(_badgeImage) {
         stringToDraw = nil;
} else if(_badgeText) {

in

if(!_badgeImage) {
     if(_badgeText) {
         .....

?

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Will do 👍

stringToDraw = _badgeText;
} else if(_badgeValue != 0 || _displayIfZero) {
stringToDraw = [NSString stringWithFormat:@"%ld", (long)_badgeValue];
}

if(_badgeValue != 0 || _displayIfZero) {

NSString *stringToDraw = [NSString stringWithFormat:@"%ld", (long)_badgeValue];

CGContextRef context = UIGraphicsGetCurrentContext();

[_outlineColor set];
CGContextFillEllipseInRect(context, CGRectInset(rect, 1.0, 1.0));

[_badgeColor set];
CGContextFillEllipseInRect(context, CGRectInset(rect, _outlineWidth + 1.0, _outlineWidth + 1.0));

CGContextRef context = UIGraphicsGetCurrentContext();

[_outlineColor set];
MGFillRoundedRect(context, CGRectInset(rect, 1.0, 1.0), 0);

[_badgeColor set];
MGFillRoundedRect(context, CGRectInset(rect, _outlineWidth + 1.0, _outlineWidth + 1.0), 0);

if(_badgeImage) {
CGRect imageRect = CGRectMake((rect.size.width - _badgeImage.size.width)/2.0, (rect.size.height - _badgeImage.size.height)/2.0, _badgeImage.size.width, _badgeImage.size.height);
[_badgeImage drawInRect:imageRect];
}

if(stringToDraw) {
CGSize numberSize = [stringToDraw sizeWithAttributes:@{NSFontAttributeName: _font}];

[_textColor set];
Expand All @@ -69,17 +92,16 @@ - (void)drawRect:(CGRect)rect {
NSParagraphStyleAttributeName : paragrapStyle,
NSForegroundColorAttributeName : _textColor
}];

}
}

#pragma mark - Properties accessor methods

- (void)setBadgeValue:(NSInteger)badgeValue {

if(_badgeValue != badgeValue) {

_badgeValue = badgeValue;
_badgeText = nil;
_badgeImage = nil;

if(badgeValue != 0 || _displayIfZero) {
[self mg_updateBadgeViewSize];
Expand All @@ -95,6 +117,43 @@ - (void)setBadgeValue:(NSInteger)badgeValue {
}
}

- (void)setBadgeText:(NSString *)badgeText {
if(![(badgeText ?: @"") isEqualToString:(_badgeText ?: @"")]) {
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would be nicer if you can bring this in a separated method, maybe a static function like MGEqualObjects(obj1, obj2) which checks nullability. Or otherwise use the normal isEqualToString and before that, just check if they are both nil, and in that case return.

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Ok, I've simplified it to simply

    if(_badgeText != badgeText) {
        _badgeText = badgeText;

And tested, it has the same result.

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No dude sorry, even if they are NSString, I don't like to compare objects in this way. I gave you a suggest on how to approach, I don't like shortcut :)

static BOOL MGEqualObjects(NSString *string1, NSString *string2) {
    return (!string1 && !string2) || [string1 isEqualToString:string2];
}

_badgeText = [NSString stringWithString:(badgeText ?: @"")];
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so we can maybe also improve this line making assumptions before.

_badgeValue = 0;
_badgeImage = nil;

if(_badgeText.length > 0) {
[self mg_updateBadgeViewSize];
if(_position == MGBadgePositionBest)
[self mg_updateBadgeViewPosition];
} else {
self.frame = CGRectZero;
}

[self setNeedsDisplay];
}
}

- (void)setBadgeImage:(UIImage *)badgeImage {
if(_badgeImage != badgeImage) {
_badgeImage = badgeImage;
_badgeText = nil;
_badgeValue = 0;

if(badgeImage) {
[self mg_updateBadgeViewSize];
if(_position == MGBadgePositionBest) {
[self mg_updateBadgeViewPosition];
}
} else {
self.frame = CGRectZero;
}

[self setNeedsDisplay];
}
}

- (void)setPosition:(MGBadgePosition)position {
if(_position != position) {
_position = position;
Expand Down Expand Up @@ -181,15 +240,23 @@ - (void)setDisplayIfZero:(BOOL)displayIfZero {

- (void)mg_updateBadgeViewSize {
//Calculate badge bounds
CGSize numberSize = [[NSString stringWithFormat:@"%ld", (long)_badgeValue] sizeWithAttributes:@{NSFontAttributeName: _font}];

float badgeHeight = MAX(BADGE_TOTAL_OFFSET + numberSize.height, _minDiameter);
float badgeWidth = MAX(badgeHeight, BADGE_TOTAL_OFFSET + numberSize.width);
CGSize contentSize = CGSizeZero;
if (_badgeImage) {
// assume images should always be rendered in a circle, hence ensure content is square for equal padding
CGFloat imageLongestSide = MAX(_badgeImage.size.width, _badgeImage.size.height);
contentSize = CGSizeMake(imageLongestSide, imageLongestSide);
} else if(_badgeText) {
contentSize = [(_badgeText ?: @"") sizeWithAttributes:@{NSFontAttributeName: _font}];
} else {
contentSize = [[NSString stringWithFormat:@"%ld", (long)_badgeValue] sizeWithAttributes:@{NSFontAttributeName: _font}];
}

float badgeHeight = ceilf(MAX(BADGE_TOTAL_OFFSET + contentSize.height, _minDiameter));
float badgeWidth = ceilf(MAX(badgeHeight, BADGE_TOTAL_OFFSET + contentSize.width));

[self setBounds:CGRectMake(0, 0, badgeWidth, badgeHeight)];
}


- (void)mg_updateBadgeViewPosition {
CGRect superviewFrame = self.superview.frame;
CGSize badgeSize = self.bounds.size;
Expand Down