Development has moved to https://git.gordon.earth/matthew/vanrijn.
This project is very much a work-in-progress and at this point.
Vanrijn is (or at least will be) a physically based ray tracer. Many thanks to the authors of the book "Physically Based Rendering: From Theory to Implementation from which many of the algorithms used here are taken. This is, however not a Rust port of the C++ PBRT rederer described in that book.
This crate is structured as a library; main.rs is just a glorified test harness which shows an example of using the library to render a scene. It uses SDL2 to display the rendered image.
On Ubuntu 19.04, if you have the libsdl2-dev package installed you should be able to run "cargo run" and see a window with a test scene rendered into it. In theory it should work on any platform with SDL2 installed but I've only tested it on Ubuntu Linux.