A 2D Doge-themed Pong game built in XNA for ComS 437 at Iowa State University
This is a simple, Doge-themed pong game that can be played by one or two players, and is controllable via keyboard or Xbox 360 gamepad(s). The controls of the game are listed below:
Controls | Keyboard | Gamepad |
---|---|---|
Left Paddle Up/Down | W/StickL Stick (Gamepad 1) | |
Right Paddle Up/Down | Up/Down | L Stick (Gamepad 2) |
Start Round | Space | Start |
Quit Game | Escape | Back |
Toggle AI (Right Paddle) | Backspace | (Not mapped) |
- Toggleable AI control for second (right) player
- Ball spin based on the velocity of the paddle when struck, causing the ball to 'arc' across the playing area
- Powerups: If a player projects the ball into a powerup, the player activates the bonus for that powerup
Enlarge Powerup: Enlarges the player's paddle Shrink Opponent Powerup: Shrinks the opponent player's paddle Redirect Powerup: Keeping the horizontal direction the same, the ball's vertical speed and direction is randomized, potentially throwing off the opponent
- Thrilling gameplay
- Immersive story
- Award-winning audio
- Doge
- 'Comic Sans MS' font (a font reserved only for the greatest of games)
- A system 'Text-to-Speech' voice installed (all game sounds are made using TTS)
- A hearty appreciation for Doge