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Project on hold

mbnq edited this page Jun 1, 2024 · 1 revision

Hey!

As you probably know, I was working on this project for a while, but as always, too much of something is bad. Being enthusiastic of coming back to BF, with the new possibilities that are here today, I was working on it for almost a year, every day, just because it was fun and a good way to learn new things.

However, it became my obsession, and an obsession isn't usually a good thing. I felt like I was standing in one place, on a lonely island in a world full of possibilities that are passing by.. I've decided that for its anniversary, I'm gonna hold it for a while or just end up here. Especially considering that it was simply overwhelming, too much for a single person to handle.

In its current state, BF is stable, both in singleplayer and multiplayer. So for me, that's enough, and since there never was much feedback, I find no reason to continue it at the moment.

Please let me be clear about that: it was never my intention to top the charts, but at the same time, having no feedback made things like bug fixing, balancing, and idea gathering a very hard task.

It's time to move on, or move back to other projects I was not paying enough attention to. I'm not saying it's over for BF - maybe someday I'll come back to it, even if it's 10 years later.

I'm going into the wild again, to find my new path. Thanks to everyone who helped me with Brute Force.

-mbnq