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minimalist portable boilerplate GUI gtk+-2.0/libglade project (fully functional example/demo)

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mbohun/gtk_shader_ide

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gtk_shader_ide

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build prerequisites

  • gtk+-2.0
  • gtkglext (not required if you don't want OpenGL and remove the gtkglext/OpenGL specific parts)
  • pkg-config
  • GNU autotools
  • nVidia / AMD / Intel gfx card

NOTES:

  1. I tested (built & run) the project on linux (slackware 12 - 13, Fedora 16 32bit, Fedora 17 64bit, saw it built & run on Ubuntu 64 bit, MS Windows 2000, MS Windows XP)

  2. If you want to build on windoze you will need mingw (gcc, make), pkg-config/gtk+-2.0/glade-2.0/gtkglext-1.0 for windoze like those available in an one-click install from gladewin32.sourceforge.net

  3. Some linux distros separate packages into 'runtime' and 'development' and the development part is often not installed by default, you will need those installed (for example: 'sudo yum install libglade2-devel.i686' to install libglade2 devel package on a Fedora 16 32bit), to give you an idea what everything is required here is a sample ldd output (while the long list might look scary most of these libs are already installed on most 'modern' linux distros):

martin@yobbo:~/src/gtk_shader_ide/src$ ldd ./gtk_shader_composer
        linux-gate.so.1 =>  (0xffffe000)
        libm.so.6 => /lib/libm.so.6 (0x77731000)
        libgtk-x11-2.0.so.0 => /usr/lib/libgtk-x11-2.0.so.0 (0x773a5000)
        libgdk-x11-2.0.so.0 => /usr/lib/libgdk-x11-2.0.so.0 (0x7731c000)
        libatk-1.0.so.0 => /usr/local/lib/libatk-1.0.so.0 (0x772f9000)
        libgio-2.0.so.0 => /usr/local/lib/libgio-2.0.so.0 (0x7716e000)
        libpangoft2-1.0.so.0 => /usr/local/lib/libpangoft2-1.0.so.0 (0x7713c000)
        libgdk_pixbuf-2.0.so.0 => /usr/local/lib/libgdk_pixbuf-2.0.so.0 (0x77119000)
        libpangocairo-1.0.so.0 => /usr/local/lib/libpangocairo-1.0.so.0 (0x7710a000)
        libcairo.so.2 => /usr/local/lib/libcairo.so.2 (0x76fc3000)
        libpango-1.0.so.0 => /usr/local/lib/libpango-1.0.so.0 (0x76f6b000)
        libfreetype.so.6 => /usr/lib/libfreetype.so.6 (0x76eed000)
        libfontconfig.so.1 => /usr/lib/libfontconfig.so.1 (0x76ec4000)
        libgobject-2.0.so.0 => /usr/local/lib/libgobject-2.0.so.0 (0x76e75000)
        libglib-2.0.so.0 => /usr/local/lib/libglib-2.0.so.0 (0x76d2e000)
        libgtkglext-x11-1.0.so.0 => /usr/local/lib/libgtkglext-x11-1.0.so.0 (0x76d2b000)
        libgdkglext-x11-1.0.so.0 => /usr/local/lib/libgdkglext-x11-1.0.so.0 (0x76cd9000)
        libGLU.so.1 => /usr/lib/libGLU.so.1 (0x76c69000)
        libGL.so.1 => /usr/lib/libGL.so.1 (0x76b8d000)
        libXmu.so.6 => /usr/lib/libXmu.so.6 (0x76b77000)
        libXt.so.6 => /usr/lib/libXt.so.6 (0x76b25000)
        libSM.so.6 => /usr/lib/libSM.so.6 (0x76b1d000)
        libICE.so.6 => /usr/lib/libICE.so.6 (0x76b04000)
        libpangox-1.0.so.0 => /usr/local/lib/libpangox-1.0.so.0 (0x76af5000)
        libX11.so.6 => /usr/lib/libX11.so.6 (0x769da000)
        libgmodule-2.0.so.0 => /usr/local/lib/libgmodule-2.0.so.0 (0x769d6000)
        librt.so.1 => /lib/librt.so.1 (0x769cd000)
        libglade-2.0.so.0 => /usr/lib/libglade-2.0.so.0 (0x769b6000)
        libxml2.so.2 => /usr/lib/libxml2.so.2 (0x7687f000)
        libpthread.so.0 => /lib/libpthread.so.0 (0x76867000)
        libc.so.6 => /lib/libc.so.6 (0x76707000)
        /lib/ld-linux.so.2 (0x7777c000)
        libXcomposite.so.1 => /usr/lib/libXcomposite.so.1 (0x76704000)
        libXdamage.so.1 => /usr/lib/libXdamage.so.1 (0x76701000)
        libXfixes.so.3 => /usr/lib/libXfixes.so.3 (0x766fb000)
        libXext.so.6 => /usr/lib/libXext.so.6 (0x766ed000)
        libXrender.so.1 => /usr/lib/libXrender.so.1 (0x766e4000)
        libXinerama.so.1 => /usr/lib/libXinerama.so.1 (0x766e1000)
        libXi.so.6 => /usr/lib/libXi.so.6 (0x766d8000)
        libXrandr.so.2 => /usr/lib/libXrandr.so.2 (0x766d1000)
        libXcursor.so.1 => /usr/lib/libXcursor.so.1 (0x766c7000)
        libgthread-2.0.so.0 => /usr/local/lib/libgthread-2.0.so.0 (0x766c5000)
        libffi.so.6 => /usr/lib/libffi.so.6 (0x766bb000)
        libdl.so.2 => /lib/libdl.so.2 (0x766b7000)
        libz.so.1 => /usr/lib/libz.so.1 (0x766a3000)
        libresolv.so.2 => /lib/libresolv.so.2 (0x7668c000)
        libstdc++.so.6 => /usr/local/gcc-4.7.2/lib/libstdc++.so.6 (0x7659d000)
        libbz2.so.1 => /lib/libbz2.so.1 (0x7658c000)
        libexpat.so.1 => /usr/lib/libexpat.so.1 (0x76566000)
        libpng12.so.0 => /usr/lib/libpng12.so.0 (0x76526000)
        libpixman-1.so.0 => /usr/local/lib/libpixman-1.so.0 (0x76220000)
        libxcb.so.1 => /usr/lib/libxcb.so.1 (0x76208000)
        libXau.so.6 => /usr/lib/libXau.so.6 (0x76205000)
        libXdmcp.so.6 => /usr/lib/libXdmcp.so.6 (0x76200000)
        libgcc_s.so.1 => /usr/local/gcc-4.7.2/lib/libgcc_s.so.1 (0x761e5000)
        libnvidia-tls.so.304.64 => /usr/lib/tls/libnvidia-tls.so.304.64 (0x761e1000)
        libnvidia-glcore.so.304.64 => /usr/lib/libnvidia-glcore.so.304.64 (0x744db000)
        libuuid.so.1 => /lib/libuuid.so.1 (0x744d7000)

build

$ git clone git://github.com/mbohun/gtk_shader_ide.git
$ cd gtk_shader_ide
$ ./autogen.sh
$ ./configure
$ make

if you do not want to build it grab prebuilt binary from the release subdir or from my fileserver (note you need both the binary and the .glade file)

run & test

$ cd src
$ ./gtk_shader_ide

Copy & paste the test !!ARBvp1.0 program doc/test.arbvp into the "Vertex Shader" editor

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Switch to the "Fragment Shader" editor and copy & paste in the !!ARBfp1.0 program doc/basic.arbfp and press the "Compile and Execute Shaders" toolbar button

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Delete the fragment program from the "Fragment Shader" editor and copy & paste in doc/grayscale.arbfp and press the "Compile and Execute Shaders" toolbar button again

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Some of my (old) notes on OpenGL !!ARBvp1.0/!!ARBfp1.0 programming are available from http://users.on.net/~mbohun/src/3D/bump_mapping/doc, have fun ...

TODO:


  • add proper signal handling, etc.
  • add support for some configuration file (~/.gtk_shader_iderc or ~/.config/gtk_shader_ide/iderc)
  • embed the XML GUI (src/gtk_shader_ide.glade) into the executable
  • replace the handwritten syntax highlighting function with gtksourceview (if possible - as in not going to pull in whole GNOME project :-) as a dependency )
  • expose OpenGL state to the IDE
  • add features like loading textures, etc.

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minimalist portable boilerplate GUI gtk+-2.0/libglade project (fully functional example/demo)

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