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Localize LiteracyRegex setting
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mclemente committed Sep 7, 2024
1 parent ab7e597 commit 20f39e7
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Showing 2 changed files with 7 additions and 4 deletions.
7 changes: 6 additions & 1 deletion src/lang/en.json
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Expand Up @@ -83,6 +83,10 @@
"hint": "You can use this to change the term searched on items from \"Language\" to something else, like \"Tongue\". This setting is more useful for non-English speakers.",
"title": "Language RegEx"
},
"LiteracyRegex": {
"hint": "Same as Language Regex, but for written languages.",
"title": "Literacy RegEx"
},
"logographicalFontToggle.hint": "Halves the size of phrases using Logographical fonts (e.g. Japanese, Chinese characters).",
"logographicalFontToggle.title": "Logographical Fonts",
"RandomizeRunes.hint": "This determines which type of RNG is used to generate a phrase. ⚠️ The \"None\" option only supports Alphanumeric characters (no accents).",
Expand Down Expand Up @@ -177,7 +181,8 @@
},
"UESRPG.Language": "Language",
"Generic": {
"Language": "Language"
"Language": "Language",
"Read": "Read"
},
"COC7": {
"LanguageOwn": "Language",
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4 changes: 1 addition & 3 deletions src/module/providers/earthdawn4e.js
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Expand Up @@ -35,10 +35,8 @@ export default class earthdawn4eLanguageProvider extends LanguageProvider {
default: game.i18n.localize("POLYGLOT.Generic.Language"),
},
LiteracyRegex: {
name: "Literacy Regex",
hint: "Same as Language Regex, but for written languages.",
type: String,
default: "Speak",
default: game.i18n.localize("POLYGLOT.Generic.Read"),
},
};
}
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