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Update files/fr/games/techniques/2d_collision_detection/index.md
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Co-authored-by: Carolyn Wu <[email protected]>
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PassionPenguin and cw118 authored Sep 23, 2024
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Expand Up @@ -62,10 +62,10 @@ Cet algorithme permet de détecter une collision entre deux polygones _convexes_

L'implémentation de cet algorithme est hors de propos sur cette page, nous vous conseillons les articles suivants&nbsp;:

1. [Separating Axis Theorem (SAT) explanation](https://www.sevenson.com.au/programming/sat/);
2. [Collision detection and response (en)](http://www.metanetsoftware.com/technique/tutorialA.html);
3. [Collision detection Using the Separating Axis Theorem (en)](https://code.tutsplus.com/collision-detection-using-the-separating-axis-theorem--gamedev-169t);
4. [SAT (Separating Axis Theorem) (en)](https://www.codezealot.org/archives/55/);
1. [Separating Axis Theorem (SAT) explanation](https://www.sevenson.com.au/programming/sat/)&nbsp;;
2. [Collision detection and response (en)](https://www.metanetsoftware.com/technique/tutorialA.html)&nbsp;;
3. [Collision detection Using the Separating Axis Theorem (en)](https://code.tutsplus.com/collision-detection-using-the-separating-axis-theorem--gamedev-169t)&nbsp;;
4. [SAT (Separating Axis Theorem) (en)](https://www.codezealot.org/archives/55/)&nbsp;;
5. [Separation of Axis Theorem (SAT) for Collision Detection (en)](http://rocketmandevelopment.com/blog/separation-of-axis-theorem-for-collision-detection/).

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