Full uFrame has now been completely open sourced. Use uFrame Architect, and ECS to build awesome games/apps or create your own uFrame spinned framework, the choice is up to you.
The current version of MVVM needs to be ported to the 2.0 engine. But instead of porting a seperate framework, you might as well just extends uFrame ECS to have some MVVM like features, considering ECS has the same kernel as well as UniRX included with it. Simply a View Class and a binding layer would do the trick.
Here's some idea of what it would be really cool to see the community come up with that we have never really shared.
- Hierarchical State Machines
- Menu Flow similar to Microsoft Blends pageflow.
- Other frameworks such as strangeIOC, Entitas... etc
If anyone is interested in documenting uFrame please contribute here, it needs all the help it can get, and architect/uFrame Editor stuff desperately needs some documentation attention.