Skip to content
This repository has been archived by the owner on Dec 11, 2024. It is now read-only.
/ Duality.InputPlugin Public archive

Keyboard abstraction plugin for the Duality game engine

License

Notifications You must be signed in to change notification settings

mfep/Duality.InputPlugin

Repository files navigation

Duality.InputPlugin

Keyboard abstraction plugin for Duality game engine

Build status

Concepts

InputManager

is a Component which enables the user to query the status of the VirtualButtons defined in the InputMapping. There is an extension method to easily grab a reference to the InputManager in the Scene. There can be only one InputManager in the Scene. Example:

float horizontalAxis = this.InputManager().GetAxis("Horizontal");
bool isVerticalPressed = this.InputManager().IsButtonPressed("Vertical");

InputMapping

is a Resource which lets you define a dictionary of string identifiers and VirtualButtons. It is editable through the Object Inspector.

Input mapping in inspector

VirtualButton

has zero or more positive keys and negative keys which can be keyboard keys, mouse buttons, gamepad buttons or gamepad axes. If any of them is hit/pressed/released in the current frame, InputManager queries will reflect that.

  • Each VirtualButton has a current axis value between -1 and 1. Positive keys drive the axis value to 1 while negative keys drive it to -1, according to the RiseTime property.
  • The DeadZone property helps eliminating analog joystick jitter. Any value below DeadZone is registered as zero.
  • The DirectionSnap property if enabled, lets the axis value immediately jump to 0 when the input direction is changed.

Install

InputPlugin.core.dll assembly has to be referenced from the game plugin's project to use the InputPlugin in your game!

Reference assembly

Install from Source

  1. Clone the repository
  2. Build the Source\Code\ProjectPlugins.sln solution.
  3. Copy InputPlugin.core.dll and InputPlugin.core.pdb from Source\Code\CorePlugin\bin\Debug to the Plugins folder of your Duality project.

Install via the Duality Package Manager

  1. In Dualitor open the package manager window from the File menu.
  2. Select the Online repository option from the combobox labeled View, and from the list choose InputPlugin.
  3. Click Install then Apply. These operations will download the plugin from nuget.org, and restart Dualitor with these changes.

License

The code is under MIT license, details in the license file. Icons used from the fatcow.com collection under CC-BY-3.0 US.

About

Keyboard abstraction plugin for the Duality game engine

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages