Headers only C++11
OpenGL Vector Graphics library, that can run on all OpenGL/ES version.
Efficiently transforms a tree of shaders and samplers into a single shader at runtime.
Coming soon, Check out our website at micro-gl.github.io/docs/nitrogl
#define NITROGL_OPENGL_MAJOR_VERSION 4
#define NITROGL_OPENGL_MINOR_VERSION 1
//#define NITROGL_OPEN_GL_ES
#include "src/example.h"
#include "src/Resources.h"
#include <nitrogl/samplers/texture_sampler.h>
#include <nitrogl/samplers/color_sampler.h>
#include <nitrogl/canvas.h>
using namespace nitrogl;
//using path_t = path<std::vector>;
using path_t = nitrogl::path<dynamic_array>;
path_t path_star() {
path_t path{};
path.lineTo({150, 150})
.quadraticCurveTo({450, 0}, {450, 150})
.lineTo({200,450})
.lineTo({300,50})
.lineTo({400,450})
.closePath();
return path;
}
int main() {
// This can only run AFTER OpenGL has initilized !!!
auto on_init = [](SDL_Window *, void *) {
auto tex = gl_texture(100, 200);
canvas canva(600, 600);
auto tex_sampler_1 = texture_sampler(Resources::loadTexture("assets/images/test.png", true));
auto tex_sampler_2 = texture_sampler(Resources::loadTexture("assets/images/test.png", false));
auto tex_sampler_3 = texture_sampler(Resources::loadTexture("assets/images/uv_256.png", true), true);
color_sampler sampler_color(1.0, 0.0, 0.0, 0.5f);
// paths
auto path = path_star();
using il = std::initializer_list<int>;
auto render = [&]() {
canva.clear(1.0, 1.0, 1.0, 1.0);
canva.drawPathStroke(
sampler_color,
path,
12.0f,
microtess::stroke_cap::round,
microtess::stroke_line_join::round,
5, il{0}, 0,
mat3f::identity(),
mat3f::identity()
);
};
example_run<true>(canva, render);
};
example_init(on_init);
}
nitrogl
is a headers only library, which gives the following install possibilities:
- Using
cmake
to invoke theinstall
target, that will copy everything in your system via
$ mkdir cmake-build-release
$ cd cmake-build-release
$ cmake -DCMAKE_BUILD_TYPE=Release ..
$ cmake --install .
- Copying the
include/nitrogl
to anywhere you want.
Following options are available:
- copy the project to a sub folder of your project. inside your
CMakeLists.txt
add
add_subdirectory(/path/to/nitrogl)
target_link_libraries(your_app nitrogl)
- If you installed
nitro{gl}
with option 1 (see above) at your system, you can instead
find_package(nitrogl CONFIG REQUIRED)
target_link_libraries(your_app nitrogl::nitrogl)
- If you have not installed, you can add in your app's
CMakeLists.txt
target_include_directories(app path/to/nitrogl/folder/include/)
- If you manually copied the
include/nitrogl
to the default system include path,
you can usecmake/Findnitrogl.cmake
to automatically create the cmake targets
list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/path/to/Findnitrogl/folder)
find_package(nitrogl REQUIRED)
target_link_libraries(your_app nitrogl::nitrogl)
- Just copy the
include/nitrogl
into a sub folder of your project and include the header
files you need with relative path in your source files.
First make sure you have
There are two ways:
- Use your favourite IDE to load the root
CMakeLists.txt
file, and then it
will pick up all of the targets, including the examples - Using the command line:
$ mkdir cmake-build-release
$ cd cmake-build-release
$ cmake -DCMAKE_BUILD_TYPE=Release ..
$ cmake --build . --target <example_name>
$ ../examples/bin/example_name
Author: Tomer Shalev, [email protected], all rights reserved (2022)