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Running Tests
To run tests, open the HLSL Console and run this command after a successful build.
hcttest
Some tests will run shaders and verify their behavior. These tests also involve a driver that can run these execute these shaders. Currently all these tests are grouped under the ExecutionTest class in the tools/clang/unittests/HLSL
library. See this section to learn how set up these up.
The tests for the DirectX Shader Compiler project are written to be mostly run within a single process, controlled by the Microsoft Test Authoring And Execution Framework. This framework is used in other test environments and is included in the Windows Driver Kit, and includes a number of features that make it well-suited to scale from short local test runs to broader distributed runs. You need not install the Windows Driver Kit to get it; the utils\hct\hctgettaef
script will make it available under the externals directory.
If you built using ninja, pass the -ninja
flag to hcttest
.
If you want to run file check on single shader, pass file-check
with filename like this:
`hcttest file-check "..\CodeGenHLSL\shader-compat-suite\lib_arg_flatten\lib_arg_flatten.hlsl"`
If you want to run file check on a directory, pass compat-suite
with path like this:
`hcttest compat-suite "..\CodeGenHLSL\shader-compat-suite\lib_arg_flatten"`
By default, hcttest will run file check on tools\clang\test\CodeGenHLSL\shader-compat-suite. Any files added to shader-compat-suite are run automatically. Feel free to add new tests to this directory.