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Updating version to 0.8.3 (#78)
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Andrei Borodin authored Dec 9, 2019
1 parent 44dbc45 commit f4c42f9
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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -68,7 +68,7 @@ This scenario leverages the MSBuildForUnity [Project Builder](#msbuild-project-b
```
- Add the following to the `dependencies` section of the file:
```json
"com.microsoft.msbuildforunity": "0.8.2"
"com.microsoft.msbuildforunity": "0.8.3"
```
1. Create a "SDK style" MSBuild project (e.g. csproj) somewhere under your `Assets` directory of your Unity project that references the `MSBuildForUnity` NuGet package. Here is an example:
```xml
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<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MSBuildForUnity" Version="0.8.2">
<PackageReference Include="MSBuildForUnity" Version="0.8.3">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
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</PropertyGroup>

<ItemGroup>
<PackageReference Include="MSBuildForUnity" Version="[0.8.2-*, 0.8.2]">
<PackageReference Include="MSBuildForUnity" Version="[0.8.3-*, 0.8.3]">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
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2 changes: 1 addition & 1 deletion Source/MSBuildTools.Unity.NuGet/MSBuildForUnity.csproj
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<MinorVersion>8</MinorVersion>

<!-- Revision (semver Patch) version is hard-coded and should be incremented when a bug fix is made.-->
<RevisionVersion>2</RevisionVersion>
<RevisionVersion>3</RevisionVersion>

<Version>$(MajorVersion).$(MinorVersion).$(RevisionVersion)</Version>
<!-- Version is based on Major.Minor.Revision as defined above, however, in a lab BUILD_BUILDID will be set so we pull in that as the pre-release version. -->
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</PropertyGroup>

<ItemGroup>
<PackageReference Include="MSBuildForUnity" Version="[0.8.2-*, 0.8.2]">
<PackageReference Include="MSBuildForUnity" Version="[0.8.3-*, 0.8.3]">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
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<Project>
<PropertyGroup>
<MSBuildForUnityVersion>0.8.2</MSBuildForUnityVersion>
<MSBuildForUnityVersion>0.8.3</MSBuildForUnityVersion>

<MSBuildForUnityGeneratedOutputDirectory><!--GENERATED_OUTPUT_DIRECTORY_TOKEN--></MSBuildForUnityGeneratedOutputDirectory>
<UnityProjectAssetsPath><!--UNITY_PROJECT_ASSETS_PATH_TOKEN--></UnityProjectAssetsPath>
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{
"name": "com.microsoft.msbuildforunity",
"version": "0.8.2",
"version": "0.8.3",
"displayName": "MSBuild for Unity",
"description": "MSBuildForUnity solves the problem of establishing clear dependency relationships between Unity project and other .NET components such as external (to Unity) C# projects, or NuGet packages. It creates a familiar to .NET developers project structure and ensures that the dependencies are resolved and brought into the Unity project as appropriate.",
"unity": "2018.1",
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