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Latest DrawingIsland changes #338
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Commits on May 2, 2024
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Create updated DrawingIsland sample using public WASDK 1.5
Update the DrawingIsland sample using public WASDK 1.5 APIs.
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Commits on May 3, 2024
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Create CsWinRT version (not working)
Renamed C++ version into CppTest and created parallel C# / NET CsTest version. The Cs version is not working correctly with CsWinRT and .NET 8 yet. To get the C++ projects to successfully build, unload the Cs projects from the VS solution: - DrawingCsTestApp - DrawingCsTestPackage - DrawingIslandCsProjection
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Commits on May 4, 2024
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Thanks to Manodasan, this fixes the CsWinRT support. :-)
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Resolve most #if/#endif blocks for either support or not. Remaining: - Mica on Win11 - Improve Accessibility
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Commits on May 5, 2024
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Move feature areas into sub-structs to partition. (Will continue this more.) Fix word-wrapping at 100 columns.
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Commits on May 6, 2024
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Members are now in a more readable order, members that are not used have been removed, and everything is better partitioned.
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Remove WASDK experimental 1.2 example
The experimental sample has now been completely superseded by the new WASDK 1.5 public DrawingIsland sample that shows both C++ and C# callers.
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* Refactor UIA * Update UIA when visual ordering changes * Fix keyboard input and support UIA removal of all children --------- Co-authored-by: adpa-ms
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Commits on May 7, 2024
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User/niklasb/drawingisland text2 (#339)
* Add TextElement and TextRenderer classes. * Hook up the text element to the drawing island. * Rename VisualElement to VisualItem. * Add a margin around text. * Address code review feedback.
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Commits on May 8, 2024
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User/getrou/lottieisland (#340)
* Show how to consume LottieIsland * Changed LottieIsland to be based of command line argument * Rename LottieIslandScenario * Respond to Jeff's PR feedback --------- Co-authored-by: Jeffrey Stall <[email protected]>
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Co-authored-by: Adib Parkar <[email protected]>
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Add proper island cleanup flow to DrawingIsland sample app (#344)
Co-authored-by: Adib Parkar <[email protected]>
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Commits on May 9, 2024
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Remove unnecessary explicit Close (#347)
Co-authored-by: Adib Parkar <[email protected]>
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Update DrawIsland sample's SceneNode scenario to load helmet model (#346
) Co-authored-by: Andy Chen (ABC) <[email protected]>
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Clean up SceneNode samples after Helmet
Restore Duck and rename Helmet. Rewrite Helmet loading code: 1. Share common memory buffer code. 2. Execute file loading / bitmap decoding parallel. 3. Make more common functions to improve readability.
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Add Mica (Win11) and Acrylic (Win10) backdrops (#348)
Co-authored-by: Adib Parkar <[email protected]>
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Fix Cs projects to require RS5
The Cs projects run down-level to RS5. They should not require Win11.
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Handle device-lost for text in DrawingIslands sample. (#351)
* Add RecreateGraphicsDevice method. * Implement TextRenderer::RecreateDirect2DDevice. * Catch device-removed exceptions. * Add DeviceLostHelper class. * Handle device lost event. * DeviceLostHelper cleanup.
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- Niklas and Adib created conflict with UIA refactoring. - Aligned sample "main" steps for Cs and Cpp.
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Commits on May 10, 2024
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Improve text sharpness in DrawingIsland sample (#354)
* Snap pixels on text surface brush and visual. * Disable stretching and alignment in Text's surface brush * Set visual to size of text surface to disable stretch/alignment * Correctly set a text item visual's size to match the surface size. --------- Co-authored-by: achen144 <[email protected]>
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Commits on May 11, 2024
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Commits on May 13, 2024
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Commits on May 14, 2024
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Commits on May 15, 2024
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