NGPCarMenu 1.09
NGPCarMenu shows a custom "Select Car" in-game menu selections in Richard Burns Rally (RBR) game.
See https://github.com/mika-n/NGPCarMenu for more information.
- Download the "NGPCarMenu_versionTag.zip" package (see asset links below this message) and unzip it to the root folder of RBR game folder.
- NOTE! If you use FileExplorer integrated tool to extract the zip file then some PC setups may block the extracted NGPCarMenu.dll file because it was downloaded from Internet. The solution is to tick "unblock" option in NGPCarMenu.dll file properties (right mouse button click in FileExplorer) or to use WinRAR or 7-Zip tool to extract the ZIP package.
What's new?
- CarPictureScale and RBRTM_CarPictureScale options in resolution settings (separate scale options for the RBR game and RBRTM plugin car selection menus). The default logic draws a car preview picture using the width and height of the picture file. This option allows to tweak how the car preview image is drawn (scaled while keeping the aspect ratio or stretched to fill the whole picture rectangle area). See NGPCarMenu.ini.sample for more info about the option.
- LanguageFile option to set a path to localization file. This version finally allows to localize FIACategory/Weight/Year/HP/livery/3Dmodel/revision/specification labels shown in RBR car selection screen. See NGPCarMenu_fi.ini file for an example and NGPCarMenu.ini.sample file for the default LanguageFile option value. If this option is missing then the plugin uses English labels.
- RBRTM integration now detects the RBRTM plugin even when RBRTM uses localization language file.
- Yet-another minor UTF8 text handling bug fixes.