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- Add Shader Graph (v13.1.5) nodes
- Add Amplify Shader Editor to align the nodes of the Shader Graph
- Add Full Amplify Shader Editor nodes to Compare
- Translate the missing nodes to Shader Graph in HDRP
- Translate the missing nodes to Shader Graph in URP
- Translate the missing nodes to Amplify Shader Editor
- Add Shader Graph (v14+) nodes
- Add Unreal 5 nodes for comparison
- Attempt to add missing Unreal 5 nodes to Amplify Shader Editor And Shader Graph
- SG : Shader Graph 13.1
- ASE : Amplify Shader Editor
- UE5 : Unreal 5
- RP : Render Pipline
UE5 (keyword) | SG | ASE | RP | comment |
---|---|---|---|---|
Channel Mixer | - | |||
Contrast | Simple Contrast | |||
HueShift | Hue | Simple HUE | Slightly different | |
Invert Colors | - | |||
Replace Color | Replace Colors | |||
Saturate | Saturation | - | ||
- | White Balance | - | ||
blends | Blend | Blend Operations | ||
DitherTemporalAA | Dither | Dither | ||
Component Mask | Channel Mask | Component Mask | ||
Color Mask | Color Mask | |||
BlendAngleCorrectedNormals | Normal Blend | Blend Normals | Slightly different | |
normalfromheight | Normal From Height | Normal From Height | ||
- | Normal From Texture | Normal From Texture | Slightly different | |
- | Normal Reconstruct Z | Normal Reconstruct Z | ||
normal strength | Normal Strength | - | [ASE] Replace with 'Scale' Input of 'Texture Sample' Node TOGGLED 'Unpack Normal Map' and 'Unpack Scale Normal' Node | |
normal unpack | Normal Unpack | Unpack Scale Normal | ||
hsv / srgb | Colorspace Conversion | HSV to RGB & RGB to HSV & Gamma To Linear & Linear To Gamma | Slightly different | |
- | Sub Graph Dropdown | Function Switch | Only In Sub Graph and ShaderFunchtion | |
AppendVector Append3Vector Append4Vector AppendMany |
Combine | Append | [SG] Combine can also be replaced by Vector 2 or Vector 3 or Vector 4 | |
- | Flip | Flip | [ASE] Available in 1.9.4.0+ | |
BreakOutFloat Components | Split | Split | [UE] Multi Nodes | |
Component Mask Swizzle |
Swizzle | Swizzle | [SG] Bugged | |
If | Branch On Input Connection | Input | Only In [SG] Sub Graph and [ASE] ShaderFunchtion | |
Static Bool | Boolean | - | [ASE] Replace with 'No Keyword Toggle' in Attributes of Float Node | |
- | Color | Color | [UE] Replace with Constant 4Vector | |
Pi | Constant | Only PI & Tau | Replace with number | |
- | Integer | Int | [ASE] Or Replace with 'Int Range' in Attributes of Float Node | |
- | Slider | - | [ASE] Replace with 'Max' in Parameters of Float Node | |
Time | Time | Time & Sin Time & Cos Time & Delta Time | ||
Constant | Float | Float | ||
Constant 2Vector | Vector 2 | Vector 2 | ||
Constant 3Vector | Vector 3 | Vector 3 | ||
Constant 4Vector | Vector 4 | Vector 4 | ||
Bitangent Vector | Only Vertex Bitangent & World Bitangent | Use with 'Transform Direction' nodes | ||
PerInstanceCustomData | Instance ID | Instance ID | [SG] Available in version 12+ | |
VertexNormalWS | Normal Vector | Only Vertex Normal & World Normal | Use with 'Transform Direction' nodes | |
Position | Position | Only Vertex Position & World Position | Use with 'Transform Position' nodes, read Shadergraph to learn more | |
Screen Position | Screen Position | Slightly different | ||
VertexTangentWS | Tangent Vector | Only Vertex Tangent & World Tangent | Use with 'Transform Direction' nodes | |
TexCoordinate | UV | Vertex TexCoord | Slightly different | |
VertexColor | Vertex Color | Vertex Color | ||
- | Vertex ID | Vertex ID | ||
- | View Direction | View Dir | Slightly different | |
- | View Vector | - | ||
BlackBody | Blackbody | - | ||
Gradient | Gradient | |||
Sample Gradient | Gradient Sample | |||
DBufferTexture | Custom Color Buffer | HDRP | [SG] Available in version 14+ | |
Custom Depth Buffer | HDRP | [SG] Available in version 14+ | ||
Diffusion Profile | Diffusion Profile | HDRP | ||
Exposure | - | HDRP | ||
HD Sample Buffer | HDRP | [SG] Available in version 14+ | ||
HD Scene Color | Grab Screen Color | HDRP | ||
HD Scene Depth | - | HDRP | [SG] Available in version 14+ | |
ambient(?) | Ambient | Fog And Ambient Colors | URP | |
Baked GI | SRP Baked GI | Does not work in HDRP's Unlit Master Node | ||
SkyAtmosphereLightDirection | Main Light Direction | World Space Light Dir | [SG] Available in version 13.1+ | |
Reflection Probe | Reflection Probe | URP | ||
Matrix 2x2 | - | |||
Matrix 3x3 | Matrix 3x3 | |||
Matrix 4x4 | Matrix 4x4 | |||
transform matrix | Transformation Matrix | Model Matrix & Model Matrix ~ Inverse & View Matrix & Inverse View Matrix & Projection Matrix & Inverse Projection Matrix & Inverse View Projection Matrix | [ASE] Matrix multiplication vector (non-inverse) | |
Compute Deformation | - | Hybrid | ||
Linear Blend Skinning | - | Hybrid | ||
Dielectric Specular | Dielectric Specular | |||
Metal Reflectance | - | |||
camera | Camera | - | ||
Eye Index | - | |||
Atmospheric Fog Color (deprecated) | Fog | Fog And Ambient Colors & Fog Params | URP | Not Sure |
ObjectPositionWS & ObjectScale |
Object | Object Position & Object Scale | [ASE] Object Position is available in 1.9.4.0+ | |
SceneColor | Scene Color | Grab Screen Color | ||
SceneDepth | Scene Depth | Scene Depth | Slightly different | |
screen | Screen | Screen Params | ||
Scene Depth Difference | [SG] Available in version 14+ | |||
Calculate Level Of Detail Texture 2D | - | |||
Cubemap Asset | Texture Object | [ASE] Locked To Cube of Auto-Cast Mode | ||
Gather Texture 2D | - | |||
Sample Cubemap | Texture Sample | [ASE] Locked To Cube of Auto-Cast Mode | ||
Sample Reflected Cubemap | - | |||
Sample Texture 2D | Texture Sample | |||
Sample Texture 2D Array | Texture Sample | [ASE] Locked To Texture 2D Array of Auto-Cast Mode | ||
Sample Texture 2D LOD | Texture Sample | [ASE] Mip Level of Mip Mode | ||
Sample Texture 3D | Texture Sample | [ASE] Locked To Texture 3D of Auto-Cast Mode | ||
Sample Virtual Texture | Virtual Texture Object & Texture Sample | Slightly different | ||
Sampler State | Sampler State | |||
Split Texture Transform | - | |||
Texel Size / Texture Size | Texel Size | [SG] Renamed to 'Texture Size' in version 14+ | ||
Texture 2D Array Asset | Texture Object | [ASE] Locked To Texture 2D Array of Auto-Cast Mode | ||
Texture 2D Asset | Texture Object | [ASE] Locked To Texture 2D of Auto-Cast Mode | ||
Texture 3D Asset | Texture Object | [ASE] Locked To Texture 3D of Auto-Cast Mode | ||
Abs | Absolute | Abs | ||
Exponential | Exponential | Exp & Exp2 | ||
Length | Length | Length | ||
Logarithm Logarithm2 Logarithm10 |
Log | Log & Log2 &Log10 | ||
Fmod | Modulo | Fmod | ||
- | Negate | Negate | x * -1 | |
Normalize | Normalize | Normalize | ||
Posterize | - | |||
- | Reciprocal | Reciprocal | [ASE] Available in 1.9.1.6+ | |
SquareRoot | Reciprocal Square Root | Rsqrt | ||
Add | Add | Add | [ASE] support dynamically port | |
Divide | Divide | Divide | ||
Multiply | Multiply | Multiply | [ASE] support dynamically port | |
Power | Power | Power | ||
Square Root | Sqrt | |||
Subtract | Subtract | Subtract | ||
DDX | DDX | DDX | ||
- | DDXY | - | ||
DDY | DDY | DDY | ||
InverseLerpInterpolate | Inverse Lerp | Inverse Lerp | ||
LerpInterpolate | Lerp | Lerp | ||
Smoothstep | Smoothstep | Smoothstep | ||
- | Matrix Construction | Matrix From Vectors | [ASE] No Matrix 2x2 | |
- | Matrix Determinant | Determinant | ||
- | Matrix Split | Vector From Matrix | ||
- | Matrix Transpose | Transpose | ||
Clamp | Clamp | Clamp | ||
Frac | Fraction | Fract | ||
Max | Maximum | Max | ||
Min | Minimum | Min | ||
OneMinus | One Minus | One Minus | ||
- | Random Range | Random Range | ||
Remap | Remap | Remap | Slightly different | |
Saturate | Saturate | Saturate | ||
Ceil | Ceiling | Ceil | ||
Floor | Floor | Floor | ||
Round | Round | Round | ||
Sign | Sign | Sign | ||
Step | Step | Step | ||
Truncate | Truncate | Trunc | ||
Arccosine | Arccosine | ACos | ||
Arcsine | Arcsine | ASin | ||
Arctangent | Arctangent | ATan | ||
Arctangent2 | Arctangent2 | ATan2 | ||
Cosine | Cosine | Cos | ||
DegreesToRadians | Degrees To Radians | Radians | ||
Hyperbolic Cosine | Cosh | |||
Hyperbolic Sine | Sinh | |||
Hyperbolic Tangent | Tanh | |||
RadiansToDegrees | Radians To Degrees | Degrees | ||
Sine | Sine | Sin | ||
Tangent | Tangent | Tan | ||
CrossProduct | Cross Product | Cross | ||
Distance | Distance | Distance | ||
DotProduct | Dot Product | Dot | ||
Fresnel Fresnel_Function |
Fresnel Effect | Fresnel | Slightly different | |
ProjectVectorOntoPlane | Projection | Projection | ||
CustomReflectionVector | Reflection | Reflect | ||
Refract | Refract | Refract | [SG] Available in version 14+ | |
- | Rejection | Rejection | ||
RotateAboutAxis | Rotate About Axis | Rotate About Axis | Slightly different | |
SphereMask | Sphere Mask | Sphere Mask | Slightly different | |
Transform (Vector) TransformPosition |
Transform | Transform Direction & Transform Position | ||
- | Noise Sine Wave | Noise Sine Wave | ||
- | Sawtooth Wave | Sawtooth Wave | ||
- | Square Wave | Square Wave | ||
- | Triangle Wave | Triangle Wave | ||
Noise | Gradient Noise | Noise Generator | Gradient of Type | |
Noise | Simple Noise | Noise Generator | Simple of Type | |
Noise | Voronoi | Voronoi | ||
- | Ellipse | Ellipse | ||
Polygon | Polygon | |||
Rectangle | Rectangle | |||
Rounded Polygon | - | |||
Rounded Rectangle | Rounded Rectangle | |||
Checkerboard | Checkerboard | |||
- | All | All | [ASE] Available in 1.9.1.6+ | |
- | And | And | ||
- | Any | Any | [ASE] Available in 1.9.1.6+ | |
- | Branch | - | Replace with Compare | |
If | Comparison | - | Replace with If[Community], but not enough | |
TwoSidedSign | Is Front Face | Face | ||
- | Is Infinite | Is Infinite | [ASE] Available in 1.9.4.0+ | |
- | Is NaN | Is NaN | [ASE] Available in 1.9.4.0+ | |
Nand | Nand | [ASE] Available in 1.9.4.0+ | ||
- | Not | Not | [ASE] Available in 1.9.4.0+ | |
- | Or | Or | ||
Emission | HD Emission | HDRP | ||
Circle Pupil Animation | - | HDRP | ||
Cornea Refraction | - | HDRP | ||
Eye Surface Type Debug | - | HDRP | ||
Iris Limbal Ring | - | HDRP | ||
Iris Offset | - | HDRP | ||
Iris Out of Bound Color Clamp | - | HDRP | ||
Iris UV Location | - | HDRP | ||
Sclera Iris Blend | - | HDRP | ||
Sclera Limbal Ring | - | HDRP | ||
Sclera UV Location | - | HDRP | ||
ThreadMapDetail | - | HDRP | ||
UVCombine | - | HDRP | ||
Custom | Custom Function | Custom Expression | Only In [SG] Sub Graph and [ASE] ShaderFunchtion. [ASE] is better | |
StaticSwitch | Keyword | Static Switch | ||
Right click node | Preview | - | [UE5] Right click to enable preview node | |
Material Function | Sub Graph | Shader Function | ||
Flipbook | Flipbook | Flipbook | Slightly different | |
- | Polar Coordinates | Polar Coordinates | ||
- | Radial Shear | Radial Shear | ||
- | Rotate | Rotator | [ASE] The Time port defaults to Degrees, you can connect in Radians | |
- | Spherize | Spherize | ||
Tiling And Offset | Texture Coordinates | |||
Triplanar | Triplanar Sample | Slightly different | ||
Twirl | Twirl | |||
Parallax Mapping | Parallax Mapping | Slightly different | ||
Parallax Occlusion Mapping | Parallax Occlusion Mapping | Slightly different | ||
Sticky Notes | Sticky Note | |||
VertexInterpolator | Custom Interpolators | Vertex To Fragment | [SG] Only in Main Graph, not Sub Graph | |
Graph Target | Switch by Pipeline | [SG] Only for Shader not node [ASE] Only In ShaderFunchtion | ||
Output | Function Output | Only In [SG] Sub Graph and [ASE] ShaderFunchtion. | ||
Redirect | Relay | [SG] Double-click an edge to add | ||
- | Bacteria | |||
- | Bicubic Precompute | |||
- | Bicubic Sample | |||
- | Bidirectional Parallax Mapping | |||
- | Billboard | |||
- | Blinn Phong Light Wrap | |||
- | Blinn-Phong Half Vector | |||
- | Blinn-Phong Light | |||
- | Bone Blend Indices | |||
- | Bone Blend Weights | |||
- | Box Mask | |||
- | Bricks Pattern | |||
DepthFade CameraDepthFade |
- | Camera Depth Fade | ||
- | Camera To World Matrix | |||
- | Clip | |||
- | Clip Planes | |||
- | Color Space Double | |||
- | Common Transform Matrices | |||
- | Compare | |||
- | Compare With Range | |||
- | Compute Filter Width | |||
- | Compute Grab Screen Pos | |||
- | Compute Screen Pos | |||
- | Constant Bias Scale | |||
- | Cotangent Frame | |||
- | Create Orthogonal Vector | |||
- | Custom Screen Position | |||
- | Debug Switch | |||
- | Decode Depth Normal | |||
- | Decode Directional Lighmap | |||
- | Decode Float RG | Built-in | ||
- | Decode Float RGBA | Built-in | ||
- | Decode Lightmap | |||
- | Decode View Normal Stereo | Built-in | ||
- | Depth Fade | |||
- | Depth Masked Refraction | |||
- | Derive Tangent Basis | |||
- | Desaturate | |||
- | Detail Albedo | |||
- | Diffuse And Specular From Metallice | Built-in | ||
- | Distance-based Tessellation | |||
- | Dots Pattern | |||
- | Edge Length Tessellation | |||
- | Edge Length Tessellation With Cull | |||
- | Encode Depth Normal | Built-in | ||
- | Encode Float RG | Built-in | ||
- | Encode Float RGBA | Built-in | ||
- | Encode View Normal Stereo | Built-in | ||
- | FWidth | fwidth | ||
- | Fetch HD Color Pyramid | HDRP | ||
- | Fetch Lightmap Value | |||
- | Flipbook UV Animation | |||
- | Flow | |||
- | Remainder | a % b (~= Fmod) | ||
- | Four Splats First Pass Terrain | |||
- | Function Subtitle | |||
Named Reroutes | - | Get Local Var | ||
- | Global Array | |||
- | Grab Screen Position | |||
- | Grayscale | |||
- | Grid | |||
- | HDRP Decal UVs | HDRP | ||
- | Half Lambert Term | |||
- | Height-based Blending | |||
- | HeightMap Texture Blend | |||
- | Herringbone | |||
- | Hex Lattice | |||
- | Houndstooth | |||
- | If | |||
- | If [Community] | |||
- | Indirect Diffuse Light | |||
- | Indirect Specular Light | |||
- | Inverse | |||
- | Inverse Transpose Model View Matrix | |||
- | Luminance | [ASE] Deprecated, use the Grayscale Node instead | ||
- | LOD Fade | |||
- | Lambert Light | |||
- | Layered Blend | |||
- | Lerp White To | |||
- | Light Attenuation | Non-HDRP | ||
- | Light Color | [ASE] RGBA and Intensity are not work with HDRP. | ||
- | Linear Depth | |||
- | Material Quality | Non-Built-in | ||
- | Midtones Control | |||
- | Model View Matrix | |||
- | Model View Projection Matrix | |||
- | Non Stereo Screen Pos | |||
- | Normal Create | |||
- | Object Space Light Dir | |||
- | Object Space View Dir | |||
- | Object To Clip Pos | |||
- | Object To View Pos | |||
- | Object To World | |||
- | Object To World Matrix | |||
- | Ortho Params | |||
- | Outline | Built-in | ||
Panner | - | Panner | ||
- | Parallax Offset | |||
- | Perturb Normal | |||
- | Perturb Normal HQ | |||
- | Pixelate UV | |||
- | Position From Transform | |||
- | Posterize | |||
- | Prepare Perturb Normal HQ | |||
- | Primitive ID | Non-Built-in | ||
- | Procedural Sample | |||
- | Projection Matrices | |||
- | Projection Params | |||
- | Projector Clip Matrix | |||
- | Projector Matrix | |||
- | Radial UV Distortion | |||
- | Reconstruct World Position From Depth | |||
Add Named Reroute | - | Register Local Var | ||
- | SRP Additional Light |