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Updated Hercules Inpulse 300 manual to match #12503 #604

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61 changes: 57 additions & 4 deletions source/hardware/controllers/hercules_djcontrol_inpulse_300.rst
Original file line number Diff line number Diff line change
Expand Up @@ -70,7 +70,7 @@ Loop :hwlabel:`IN` button Enable Beatloop
:hwlabel:`SHIFT` + Loop :hwlabel:`IN` button Halve the current loop size.
Loop :hwlabel:`OUT` button Disable Beatloop.
:hwlabel:`SHIFT` + Loop :hwlabel:`OUT` button Double the current loop size.
Beat Align LED Track end warning (make sure :hwlabel:`BEATMATCH GUIDE` is on for this to work).
:hwlabel:`BEATMATCH GUIDE` Toggles beatmatch guide LEDs.
:hwlabel:`SLIP` Toggles splip mode.
:hwlabel:`Q` Toggles quantize.
:hwlabel:`SHIFT` + :hwlabel:`Q` Adjusts beatgrid so closest beat is aligned with the current playposition.
Expand Down Expand Up @@ -111,6 +111,30 @@ Pad 1 - 8 Set and trigger
:hwlabel:`SHIFT` + Pad 1 - 8 Delete :term:`hotcue` 1 - 8.
=============================================================== ==========================================

Toneplay Mode
^^^^^^^^^^^^^

=============================================================== ==========================================
Control Function
=============================================================== ==========================================
Pad 1 Jump to the last used hot cue (or cue point if no hotcue is set) and play at original pitch.
Pad 2 Jump to the last used hot cue/cue point and play at +1 semitones.
Pad 3 Jump to the last used hot cue/cue point and play at +2 semitones.
Pad 4 Jump to the last used hot cue/cue point and play at +3 semitones.
Pad 5 Jump to the last used hot cue/cue point and play at -4 semitones.
Pad 6 Jump to the last used hot cue/cue point and play at -3 semitones.
Pad 7 Jump to the last used hot cue/cue point and play at -2 semitones.
Pad 8 Jump to the last used hot cue/cue point and play at -1 semitones.
:hwlabel:`SHIFT` + Pad 1 Change the pitch to the original pitch (without jumping).
:hwlabel:`SHIFT` + Pad 2 Change the pitch to +1 semitones.
:hwlabel:`SHIFT` + Pad 3 Change the pitch to +2 semitones.
:hwlabel:`SHIFT` + Pad 4 Change the pitch to +3 semitones.
:hwlabel:`SHIFT` + Pad 5 Change the pitch to -4 semitones.
:hwlabel:`SHIFT` + Pad 6 Change the pitch to -3 semitones.
:hwlabel:`SHIFT` + Pad 7 Change the pitch to -2 semitones.
:hwlabel:`SHIFT` + Pad 8 Change the pitch to -1 semitones.
=============================================================== ==========================================

Roll Mode
^^^^^^^^^

Expand Down Expand Up @@ -151,6 +175,8 @@ Control Function
=============================================================== ==========================================
Pad 1 - 8 (deck A) Trigger Sampler 1 - 8.
Pad 1 - 8 (deck B) Trigger Sampler 9 - 16.
:hwlabel:`SHIFT` + Pad 1 - 8 (deck A) Stop Sampler 1 - 8.
:hwlabel:`SHIFT` + Pad 1 - 8 (deck B) Stop Sampler 9 - 16.
=============================================================== ==========================================

Beatjump Mode
Expand All @@ -165,15 +191,42 @@ Pad 5 - 6 Jump backward/f
Pad 7 - 8 Jump backward/forward by 8 beats.
=============================================================== ==========================================

Slicer/Slicer Loop Mode
^^^^^^^^^^^^^^^^^^^^^^^

=============================================================== ==========================================
Control Function
=============================================================== ==========================================
Slicer Create a slicer section (overrides active loops). Removes the slicer section if one is already active.
:hwlabel:`SHIFT` + Slicer Create a looped slicer section (overrides active loops). Removes the slicer section if one is already active.
Pad 1 - 8 Create a loop on slicer section 1-8.
Loop :hwlabel:`IN` button Enable Beatloop 4 beats (overrides active slicers).
:hwlabel:`SHIFT` + Loop :hwlabel:`IN` button Halve the slicer section size.
Loop :hwlabel:`OUT` button Disable Beatloop or slicer section.
:hwlabel:`SHIFT` + Loop :hwlabel:`OUT` button Double the slicer section size.
=============================================================== ==========================================

Pressing Slicer or Slicer Loop creates a slicer section (indicated by loop markers). The length of the slicer section is dependent on loop size in the spinbox.
Pressing Slicer, Slicer Loop, or Loop Out will remove the slicer section.

The slicer section is cut into 8 equal slices. Pressing pad 1-8 will create a loop on slice 1-8. For example, if a slicer section of 8 beats is created, then each slice will be 1 beat long.
Pressing pad 1 will create a 1-beat loop on the 1st slice (1st beat). Pad 2 will loop the 2nd slice, pad 3 will loop the 3rd beat, and so on.

Pressing two pads at the same time creates a loop between two slices. For example, pressing pads 3 and 6 creates a 4 beat loop that encompasses slices 3, 4, 5, and 6.
Pressing three or more pads will create a loop between the first and last slices. For example, pressing pads 2, 5, and 7 creates a 6 beat loop that encompasses slices 2-7.

In Slicer mode, the slicer section moves throughout the track. In Slicer Loop mode, the slicer section stays in place.

For more details, look at the original Inpulse 300 manual.

Known issues
------------
- The slicer section does not move backwards with the play indicator when scratching with the jogwheel.
- Slicer will not work properly if BPM is not constant.

Controls not included in this mapping
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Master knob (Hardware control)
- Headphone knob (Hardware control)
- Master buttons (Hardware control)
- Beatmatch guide (Hardware control)
- PADS: Slicer/Slicer Loop
- PADS: Toneplay
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