Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

slip waveformrenderer using rendergraph #14191

Merged
merged 3 commits into from
Jan 19, 2025
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
135 changes: 77 additions & 58 deletions src/waveform/renderers/allshader/waveformrendererslipmode.cpp
Original file line number Diff line number Diff line change
@@ -1,116 +1,135 @@
#include "waveform/renderers/allshader/waveformrendererslipmode.h"

#include <QDomNode>
#include <QVector4D>
#include <memory>

#include "control/controlproxy.h"
#include "rendergraph/geometry.h"
#include "rendergraph/material/rgbamaterial.h"
#include "rendergraph/vertexupdaters/rgbavertexupdater.h"
#include "util/colorcomponents.h"
#include "waveform/renderers/waveformwidgetrenderer.h"
#include "waveform/waveformwidgetfactory.h"
#include "widget/wskincolor.h"

namespace {

constexpr int kBlinkingPeriodMillis = 1600;
// Position matrix passed to OpenGL when drawing the shader
constexpr float positionArray[] = {-1.f, -1.f, 1.f, -1.f, -1.f, 1.f, 1.f, 1.f};

// Used as default outline color in case no value is provided in the theme

#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
constexpr
#else
const
#endif
QColor kDefaultColor = QColor(224, 224, 224);
constexpr QColor kDefaultColor = QColor(224, 224, 224);

} // anonymous namespace

using namespace rendergraph;

namespace allshader {

WaveformRendererSlipMode::WaveformRendererSlipMode(
WaveformWidgetRenderer* waveformWidget)
: WaveformRenderer(waveformWidget),
: ::WaveformRendererAbstract(waveformWidget),
m_slipBorderTopOutlineSize(10.f),
m_slipBorderBottomOutlineSize(10.f) {
initForRectangles<RGBAMaterial>(0);
setUsePreprocess(true);
}

void WaveformRendererSlipMode::draw(QPainter* painter, QPaintEvent* event) {
Q_UNUSED(painter);
Q_UNUSED(event);
DEBUG_ASSERT(false);
}

bool WaveformRendererSlipMode::init() {
m_timer.restart();

m_pSlipMode = std::make_unique<ControlProxy>(
m_waveformRenderer->getGroup(), "slip_enabled");
m_pSlipModeControl.reset(new ControlProxy(
m_waveformRenderer->getGroup(), QStringLiteral("slip_enabled")));

return true;
}

void WaveformRendererSlipMode::setup(const QDomNode& node, const SkinContext& context) {
const QString slipModeOutlineColorName = context.selectString(node, "SlipBorderOutlineColor");
void WaveformRendererSlipMode::setup(const QDomNode& node, const SkinContext& skinContext) {
const QString slipModeOutlineColorName =
skinContext.selectString(node, QStringLiteral("SlipBorderOutlineColor"));
;
if (!slipModeOutlineColorName.isNull()) {
m_color = WSkinColor::getCorrectColor(QColor(slipModeOutlineColorName));
} else {
m_color = kDefaultColor;
}
const float slipBorderTopOutlineSize = context.selectFloat(
node, "SlipBorderTopOutlineSize", m_slipBorderTopOutlineSize);
const float slipBorderTopOutlineSize = skinContext.selectFloat(
node, QStringLiteral("SlipBorderTopOutlineSize"), m_slipBorderTopOutlineSize);
if (slipBorderTopOutlineSize >= 0) {
m_slipBorderTopOutlineSize = slipBorderTopOutlineSize;
}
const float slipBorderBottomOutlineSize = context.selectFloat(
node, "SlipBorderBottomOutlineSize", m_slipBorderBottomOutlineSize);
const float slipBorderBottomOutlineSize = skinContext.selectFloat(
node, QStringLiteral("SlipBorderBottomOutlineSize"), m_slipBorderBottomOutlineSize);
if (slipBorderBottomOutlineSize >= 0) {
m_slipBorderBottomOutlineSize = slipBorderBottomOutlineSize;
}
}

void WaveformRendererSlipMode::initializeGL() {
m_shader.init();
void WaveformRendererSlipMode::preprocess() {
if (!preprocessInner()) {
geometry().allocate(0);
markDirtyGeometry();
}
}

void WaveformRendererSlipMode::paintGL() {
if (!m_pSlipMode->toBool() || !m_waveformRenderer->isSlipActive()) {
return;
bool WaveformRendererSlipMode::preprocessInner() {
if (!m_pSlipModeControl->toBool() || !m_waveformRenderer->isSlipActive()) {
return false;
}

const int elapsed = m_timer.elapsed().toIntegerMillis() % kBlinkingPeriodMillis;

const double blinkIntensity =
static_cast<double>(2 * abs(elapsed - kBlinkingPeriodMillis / 2)) /
const float blinkIntensity =
static_cast<float>(
2 * std::abs(elapsed - kBlinkingPeriodMillis / 2)) /
kBlinkingPeriodMillis;

const double alpha = 0.25 + 0.5 * blinkIntensity;

if (alpha != 0.0) {
QColor color = m_color;
color.setAlphaF(static_cast<float>(alpha));

glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

const int colorLocation = m_shader.colorLocation();
const int borderLocation = m_shader.boarderLocation();
const int positionLocation = m_shader.positionLocation();
const int gradientLocation = m_shader.dimensionLocation();
const float alpha = std::clamp(0.25f + 0.5f * blinkIntensity, 0.0f, 1.0f);

const float posx1 = 0.f;
const float posx2 = m_waveformRenderer->getLength();
const float posy1 = 0.f;
const float posy2 = m_waveformRenderer->getBreadth() / 2.f;

const float sideBorderOutlineSide = m_slipBorderTopOutlineSize;

const QVector4D bgColor{0.f, 0.f, 0.f, 1.f};
const QVector4D borderColor{m_color.redF(), m_color.greenF(), m_color.blueF(), alpha};
const QVector4D borderColor0{m_color.redF(), m_color.greenF(), m_color.blueF(), 0.f};

const int numVerticesPerLine = 6; // 2 triangles
geometry().allocate(numVerticesPerLine * 5); // border on 4 sides + bgColor filler in center

RGBAVertexUpdater vertexUpdater{geometry().vertexDataAs<Geometry::RGBAColoredPoint2D>()};

vertexUpdater.addRectangle(
{posx1, posy1},
{posx2, posy2},
bgColor);

vertexUpdater.addRectangle(
{posx1, posy1}, {posx2, posy1 + m_slipBorderTopOutlineSize}, borderColor);
vertexUpdater.addRectangle({posx1, posy1 + m_slipBorderTopOutlineSize},
{posx1 + sideBorderOutlineSide,
posy2},
borderColor);
vertexUpdater.addRectangle({posx2 - sideBorderOutlineSide, posy1 + m_slipBorderTopOutlineSize},
{posx2, posy2},
borderColor);
vertexUpdater.addRectangleVGradient({posx1, posy2},
{posx2, posy2 + m_slipBorderBottomOutlineSize},
borderColor,
borderColor0);
markDirtyGeometry();
markDirtyMaterial();

m_shader.bind();
m_shader.enableAttributeArray(positionLocation);

m_shader.setUniformValue(colorLocation, color);
m_shader.setUniformValue(borderLocation,
m_slipBorderTopOutlineSize,
m_slipBorderBottomOutlineSize);

m_shader.setAttributeArray(
positionLocation, GL_FLOAT, positionArray, 2);

m_shader.setUniformValue(gradientLocation,
static_cast<float>(m_waveformRenderer->getLength()) / 2,
static_cast<float>(m_waveformRenderer->getBreadth()) / 2);

glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

m_shader.disableAttributeArray(positionLocation);
m_shader.release();
}
return true;
}

} // namespace allshader
22 changes: 13 additions & 9 deletions src/waveform/renderers/allshader/waveformrendererslipmode.h
Original file line number Diff line number Diff line change
Expand Up @@ -3,11 +3,11 @@
#include <QColor>
#include <memory>

#include "rendergraph/openglnode.h"
#include "shaders/slipmodeshader.h"
#include "rendergraph/geometrynode.h"
#include "rendergraph/opacitynode.h"
#include "util/class.h"
#include "util/performancetimer.h"
#include "waveform/renderers/allshader/waveformrenderer.h"
#include "waveform/renderers/waveformrendererabstract.h"

class ControlProxy;
class QDomNode;
Expand All @@ -18,28 +18,32 @@ class WaveformRendererSlipMode;
}

class allshader::WaveformRendererSlipMode final
: public allshader::WaveformRenderer,
public rendergraph::OpenGLNode {
: public ::WaveformRendererAbstract,
public rendergraph::GeometryNode {
public:
explicit WaveformRendererSlipMode(
WaveformWidgetRenderer* waveformWidget);

// Pure virtual from WaveformRendererAbstract, not used
void draw(QPainter* painter, QPaintEvent* event) override final;

void setup(const QDomNode& node, const SkinContext& skinContext) override;

bool init() override;

void initializeGL() override;
void paintGL() override;
// Virtual for rendergraph::Node
void preprocess() override;

private:
mixxx::SlipModeShader m_shader;
std::unique_ptr<ControlProxy> m_pSlipMode;
std::unique_ptr<ControlProxy> m_pSlipModeControl;

float m_slipBorderTopOutlineSize;
float m_slipBorderBottomOutlineSize;

QColor m_color;
PerformanceTimer m_timer;

bool preprocessInner();

DISALLOW_COPY_AND_ASSIGN(WaveformRendererSlipMode);
};
Loading