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Mupen64 Lua

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@Madghostek Madghostek released this 09 Aug 18:05
· 2447 commits to master since this release

This time the biggest change is fixing input delay, good luck to everybody learning how to use frame advance from scratch lol

I want to point out that while everything seems to be working, this is still a pre-release, I'm not 100% sure... (1.0.0 showed exactly that). There's a chance it might do unintended things, so watch out.

Decided to finally collect (hopefully) evey change compared to old mupen as promised in first verion:

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1.0.2:

  • Fix input delay
  • New lua functions emu.atloadstate, emu.atsavestate and amu.atreset (more in the future)
  • Current m64 playing now shows on titlebar, so you'll never mix up files again
  • Some small bugfixes

1.0.1 was a hotfix so nothing interesting here

1.0.0:

  • Fixed crash related to stopping playback
  • Fixed language support
  • Made lua version use correct windows styles, like standard version
  • Fixed values being displayed as signed in start playback dialog
  • Fixed m64 sometimes missing frames at the end
  • Added Drag and drop to open ROM, m64 or st
  • Fixed m64 getting locked even after stopping playback
  • Fixed tasinput losing focus
  • Added rerecords counter to statusbar
  • Added combos functionality to tasinput
  • Tasinput now shows m64 inputs (this slows down fast forward performance a bit, so if you want to get maximum speed, hide the controller panel temporarily)
  • Show tasinput on taskbar (makes it OBS friendly)
  • Fixed reading random frame of data after m64 end
  • Desync warning
  • Rom browser now shows file name instead of path as it was supposed to
  • Wii VC Round-To-Zero option
  • Many bugfixes and new bugs as always