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Development

cd phaser-test
npm install
npm start

Build

cd phaser-test
npm run build
cd ./dist

Shaders

Due to problems with bundling shaders and requirement of the Phaser3 to get URL as input, we made following workaround:

  1. Put your shaders in public/shaders/

  2. In preload load shader

    this.load.glsl('fire', "./shaders/sample.frag");

  3. In create use shaders as game objects this.add.shader('fire', 300, 50, 400, 400);

What we need: shader-based effects: explosions, spells, fire, lightnings, portals, acid puddles and more.

Network Lab

Networking demo: https://github.com/ujenjt/aurora-multiplayer Requirements:

  1. Handle disconnects
  2. Basic multiplayer mechanics

Extra

  1. Add snapshot-interpolation (hint: https://github.com/geckosio/snapshot-interpolation)
  2. PvP Shooter (Slime Rush Scene)

Proc Gen Lab

  1. Generate Map with Proc Gen (Proc Gen Scene)

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