feat: add explicit dependencies #16
Annotations
7 errors and 2 warnings
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Shader error in 'Hidden/TextMeshPro/Mobile/Distance Field (SoftMaskable)': failed to open source file: 'Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc' at line 99 (on d3d11)
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Shader error in 'Hidden/TextMeshPro/Distance Field (SoftMaskable)': failed to open source file: 'Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc' at line 131 (on d3d11)
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Shader error in 'Hidden/TextMeshPro/Distance Field (SoftMaskable)': failed to open source file: 'Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc' at line 131 (on glcore)
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Shader error in 'Hidden/TextMeshPro/Distance Field (SoftMaskable)': failed to open source file: 'Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc' at line 132 (on vulkan)
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Shader error in 'Hidden/TextMeshPro/Distance Field (SoftMaskable)': failed to open source file: 'Assets/TextMesh Pro/Shaders/TMPro.cginc' at line 133 (on vulkan)
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🛠️ Build Unity Project
Shader error in 'Hidden/TextMeshPro/Mobile/Distance Field (SoftMaskable)': failed to open source file: 'Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc' at line 99 (on glcore)
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🛠️ Build Unity Project
Shader error in 'Hidden/TextMeshPro/Mobile/Distance Field (SoftMaskable)': failed to open source file: 'Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc' at line 100 (on vulkan)
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Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Assets/Samples is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
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