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# [2.0.0](v1.0.2...v2.0.0) (2024-07-17) ### Bug Fixes * fix a major performance regression where if you had a lot of softmaskable components (even if the parent canvas was in-active) it would eat over 20ms doing a certain editor-only function ([6e9fb30](6e9fb30)) * fix broken anchor on README.md ([03a0425](03a0425)) * fix soft-maskable shaders for TextMeshPro v2.0/v2.1/v2.2/v3.0 ([51d84c9](51d84c9)) * when changing resolution, display, or screen orientation, soft-masking do not work properly ([b39fcd9](b39fcd9)) ### Features * 'SoftMask.partOfParent' is now obsolete. Please use 'MaskingShape' component instead. ([3ac1dd2](3ac1dd2)) * (editor) use stencil outside screen in scene view for development ([028b85b](028b85b)) * add 'AntiAliasing' masking mode. This mode suppresses stencil-derived mask aliasing without using RenderTexture. ([efb7f64](efb7f64)) * add 'SoftMask.softMaskingRange' option ([76f69cf](76f69cf)) * add asset modify system to migrate from v1 to v2 ([c451cf5](c451cf5)) * add explicit dependencies ([90a97c6](90a97c6)) * add project settings for SoftMask ([4a124d4](4a124d4)) * add soft-maskable shaders for TextMeshPro v3.2/v4.0 ([df888e0](df888e0)) * add stereo mode to shader ([e2e6733](e2e6733)) * exclude unused shader variants from the build (option) ([87b6060](87b6060)) * support uGUI 2.0.0 ([725278a](725278a)) ### BREAKING CHANGES * The implementation way of the 'SoftMaskable' shader has been changed. Please refer to the "Migrating from v1 to v2" section in the Readme for details.
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