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# Changelog

# 2.2.0

* `WindowConfig` now supports overriding the default arugment parser.
A classmethod `add_arguments` can be implemented to add additional
arguments. The parsed arguments are available in `self.argv`
* Added in `Scene.draw_wireframe` rendering a scene in wire frame mode
* `Scene.draw_bbox` now support passing in a `color`
* `Scene` should now have better support for all the vertex formats
wavefront/obj files may have.
* Addded `WindowConfig.clear_color` attribute so uses can control the
clear color of the screen. The value can be set to `None` to
disable screen clearing (@Leterax)
* Added `OrbitCamera` (@Leterax)
* Allow setting camera rotation (@Leterax)
* `VAO` should now give better feedback if the buffers and program
attributes are not compatible
* `ModernGLRenderer` (imgui renderer) should not rely on moderngl-window (@minuJeong)
* `Scene` should now cache default shaders internally so they are not loaded
for every scene
* Several typos in docs (@dawid-januszkiewicz)
* `WindowConfig.load_compute_shader` missing in docs
* Bumped pygame to `2.0.0.dev10`

Thanks to @Leterax, @minuJeong and @dawid-januszkiewicz for the contributions to this release
and @mtbouchard for input on `WindowConfig` and `Scene` changes.

# 2.1.1

## Improvements:
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