Skip to content

1.2.0

Compare
Choose a tag to compare
@einarf einarf released this 10 Aug 22:04
· 1048 commits to master since this release
  • GL errors during window creation is now consumed. This is to avoid confusion when this state is set in the rendering loop.
  • Default anisotropy for textures loaders is now 1.0 (disabled, isotropy)
  • Mipmaps are no longer generated by default. You must explicitly enable this in parameters.
  • WindowConfig.load_texture_2d now exposes more parameters
  • WindowConfig.load_texture_array now exposes more parameters
  • WindowConfig.load_scene now exposes more parameters
  • Texture loaders supports specifying mipmap levels
  • Texture loaders supports specifying anisotropy
  • VAO wrapper supports normalized float/uint/int
  • More tests