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muayKenny/README.md

Hi, I'm Kenny 🪩

Web Dev & Beyond!

I'm a software developer specializing in front-end engineering and full-stack development with a focus on building user-friendly, high-performance applications. I’ve worked extensively with React, TypeScript, and Node.js, while diving deeper into the intersection of graphics programming, emerging technologies, and interactive user interfaces.


🌟 Featured Projects

🌄 WebGPU Topographic Map
A 2D/3D elevation renderer that processes and visualizes TIFF data in real time.

  • Built with Vite + WebGPU.

  • Built from scratch with no external libraries—leverages raw WebGPU for maximum control.

  • Implements ambient, diffuse, and specular lighting, via custom shaders.

    Topographic Map Visualization

🧠 Deepscatter WebGPU Prototype
WebGPU prototype implementation for visualizing deep embeddings.

  • Demonstrates handling of massive datasets.
  • Pushes performance boundaries beyond WebGL.


🔧 Skills

  • Languages: JavaScript, TypeScript, Node.js.
  • Front-End: React, Vite, CSS.
  • Graphics: WebGPU, WebGL, GLSL Shaders.
  • Focus Areas: Data Visualization, Quantum Computing Concepts, 3D Environments.

🌐 Let's Connect!

Pinned Loading

  1. 3d-graphics-in-C 3d-graphics-in-C Public

    This is a 3D graphics renderer built entirely in C without any graphics API, only using SDL 2

    C

  2. deepscatter-webgpu deepscatter-webgpu Public

    This fork aims to add a WebGPU rendering option to Deepscatter alongside its existing WebGL implementation. Current Status in Readme.

    TypeScript

  3. webgpu-topo-map webgpu-topo-map Public

    Renders elevation data from TIFF files using WebGPU. Built from scratch with no graphics libraries.

    TypeScript