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Adds functions for adding new CJ clothing files #4050
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- engineAddClotheModel - engineAddClotheTXD - addClotheModel - removeClotheModel
Interesting! Just a small naming detail, clothes doesn't have singular "clothe", I would use Clothing instead, e.g. engineAddClothingModel but why not engineAddClothingDFF ? Due to engineLoadDFF |
I didn't put |
It's been 84 years since I have wanted this feature, thanks dude. One question, do these replaced models need to also be clump models (thin, fit, fat)? And, apart from the 550 id limit, any other limitation? RP servers are going to have a field day with this. |
Yes, they need to be clumps following the same pattern as the CJ (Ripped, Fat and Normal). From what I've analyzed, the only limitation is the 550 limit, but as I said, I'm looking for a way to solve it. |
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Avoid Hungarian notation in the code. The current coding guidelines can be found here: https://github.com/multitheftauto/mtasa-docs/blob/main/mtasa-blue/CODING_GUIDELINES.md
- Removes hungarian notation - Changes the types of some variables
This feature will allow you to add new clothing files (TXD/DFF) without replace existing ones.
Example of use:
Syntax