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Horror Game Project

Source code for a horror game called "Guilt". I made it open-source because the game was never published, but this still has some of my nice work.

I used the Knit framework for the entire architecture. For the user interface, I went with Roact and Rodux.

The "neat things":

  • Smooth dynamic pathfinding that can scale up to a lot of NPCs
  • Good architecture overall. Especially for front-end UI.
  • Dynamic sound library called "Soundly" (which is private but the old code should still be in here. It might be a few commits behind)
  • Elegant horror event handling system.
  • Scalable and fast interactive game object system
  • And lots more!

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Fully open-sourced horror game systems

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