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An implementation of "Ray Tracing in One Weekend" in Rust

A very simple ray tracer implemented in Rust. Initial commit is about 24 hours worth of work, completing the steps outlined in the book

Code quality is decent. Some inspiration to get the code more rust-like (instead of looking like a C++ port) was taken from https://github.com/jorendorff/rust-raytrace. Multithreading works thanks to rayon.

Result:

This was before the rendering bugs got fixed Render

Personal goals for the project

  • Learn rust
  • Basic ray tracing
  • Basic multithreading
  • Optimization
    • Recursion -> Iteration conversion
    • Profiling

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