YARM v0.7.107
Thanks to @squizzling for #51, which should dramatically improve YARM's performance by splitting large sites such that only 100 of their ore entities are checked every game tick. In particular, for those with very large sites (on the order of ten thousand entities), this should lead to a performance (UPS) boost[1] at the cost of the sites needing longer (more than a second) to be fully counted.
Also notable, thanks to #49 reminding me to do so, a short how to is now available in the README. I'm pretty sure it's a complete listing of what YARM can do at the moment, from the player's point of view, but if there's something I forgot, please don't hesitate to remind me.
[1]: this still leaves the possibility of different sites getting queried in parallel, so occasionally one might see 200, 300, etc., entities checked in a given tick, so #47 is not fulfilled by this change. Nonetheless, it's a marked improvement.