Dialogue and Audio only game inspired by Sen's 2012 RPG game. Credits in the game.
You control the character around the mansion with your voice.
Use utterances such as: open the door, open the chest, go to the left, look around, give me some help, give me a hint, etc.
Use "go back" to go to a previous section.
If something doesn't work, try formulating it differently.
Spoilers
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go to library, left shelf, read the highlighted book and get the note with the code or just read the numbers.
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go to the mother's room and open the closet, open the safe with the numbers and grab the small key.
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go to the storage room and combine matches and oil lamp to walk more freely.
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go downstairs, go to the doll room, open the cabinet and open the shelf with the key.
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to finish the sample version of the game go to the kitchen.
Initiatied as a project for Dialogue Systems Course.