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Releases: nblockbuster/MontevenDynamicExtractor

MDE v1.9.5

17 Dec 18:27
v1.9.5
d2cf97b
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Changes

  • Fix API ripping for Episode: Revenant

MDE v1.9.4

15 Jun 22:39
v1.9.4
c0535db
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Changes

  • Fix shader ripping for TFS

MDE v1.9.3

23 May 15:40
v1.9.3
aa7da1d
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Changes

  • Unicode support

MDE v1.8.1.1 - Final Pre-Lightfall Release

23 Apr 16:35
v1.8.1.1
c800192
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Changes

  • Fixed non-texplated textures not being exported properly

MDE v1.9.2

13 Mar 20:01
v1.9.2
fdcfb97
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Changes

Fixes:

  • All textures should now export properly.

MDE v1.9.1

04 Mar 23:34
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Changes

Fixes:

  • Shader textures export properly.

MDE v1.9.0

03 Mar 19:26
v1.9.0
006c951
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Changes

Fixes:

  • Lightfall API ripping works.
  • GStacks no longer have corrupted/crunchy bits.
  • H64 Generation.
  • Non-texplated textures export properly.

Improvements:

  • Texplated diffuse textures now use sRGB color space.

MDE v1.8.1

19 Dec 22:11
v1.8.1
34f28fd
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MDE v1.8.1 Pre-release
Pre-release

Changes

  • Fixed occasional texplating issues with OpenCV
  • Removed OpenCV in favor of DirectXTex

MDE v1.8.0

11 Dec 15:29
v1.8.0
bdc602a
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Changes

  • Fix API extraction for Season of the Seraph / 6.3.0
  • Now makes its own output folder instead of needing one to be made
  • Bump OpenCV version to 4.6.0
  • Bump FBX SDK version to 2020.3.2
  • Made it easier to setup building on other computers, just need to set FBXSDK_PATH and OPENCV_PATH environment variables

MDE v1.7.8.1-PREBL

03 Sep 21:08
b5b9b4a
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MDE v1.7.8.1-PREBL Pre-release
Pre-release

Changes

  • Supports another float4 cbuffer offset