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1.0 RC1

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@nebulazorua nebulazorua released this 05 Jan 22:14
· 157 commits to master since this release

wooo!

uh ALOT of changes between b6 and this!

  • New Noteskin system! This is found in assets/images/skins or assets/preload/images/skins. Will write up a guide for this shit later
  • New modchart modifier system! "modMgr" in lua and "modManager" in PlayState (thanks 4mbr0s3 2!)
  • ADDED BACK THE HAXEFLIXEL INTRO!! Changable in Project.xml tho if you suck
  • Bunch of compile flags in Project.xml
  • Notesplashes by Echolocated
  • Bunch of stability changes
  • Wife3 and ITG-style accuracy, changable in options
  • Numbers and Judgements are now in a grid instead of seperate images so should make loading judgements and numbers for the first time better I think idk
  • Better optimisation (gotta fix the loading screen w/ the bitmap de-loader by haya)
  • LOTS of options like wow
  • added the ability to move ur judgements around too!
  • new chart editor changes w/ beat snapping n shit
  • new format to add songs. instead of assets/data and assets/songs you just dump it all into assets/songs. Instrumental, Vocals and Charts.
  • now you dont need to edit source to add freeplay songs, they'll just show up if put into assets/songs. you can hide them with a metadata.json file if you want it to be unlocked/secret ("Test" has a sample one)
  • Note-Types are now built in! cannot be added without compiling but y'know its fiinnee itll come later. add handling for note types in Note.hx and PlayState.hx, will make doc later.
  • Expanding on that, Mines and Alt Anim Notes are default note-types
  • Redone the judgement preset system. It's now a json file in assets/data
  • Added the 'Epic' rating, togglable under Gameplay > Advanced
  • EngineData.hx holds some important data such as note type list and story songs.
  • Reorganised source folder into states, ui, parsers and modchart
  • You can add characters without modifying source! Press 8 ingame to open character editor. Also supports Psych characters. Drop the json into assets/characters/data, spritesheet into assets/characters/images, icons into assets/characters/icons. If you've used psych, it should be self-explanatory. (TODO: Add indices!!!)
  • Stages now have their own source file, Stage.hx, should make updating to new vers of the engine a bit easier

i'm prob missing some BUT this is what i got rn